Instant Respawn for Dust2?

Should we have Instant respawn for dust2?

  • Yes!

    Points: 33 75.0%
  • No!

    Points: 11 25.0%

  • Total voters
    44
I know a lot of people have been saying that instant respawn would be wrong to put in INS, but in my eyes dust2 has already done that. It's not anywhere near the teamwork idea that INS focuses on. Capping doesn't usually work, when it does work it requires a larger portion of the team than stock maps, AND all your teammates just run past going for the next kill. Dust2 has never been a capture point map in INS, and trying to make it be that way seems to only drive people away. I think that the best thing we could do for population is completely remove cap points and see if we can just make it team deathmatch. That's what it is already, it just never ends.

To yeti, if our servers are empty, it's not really achieving our goal either. It's a necessary evil to strive for high population servers. We rely on those sponsors to pay for those servers. If we can't keep population up, the servers get shut down and no one gets any respectful game play.
 
I know a lot of people have been saying that instant respawn would be wrong to put in INS, but in my eyes dust2 has already done that. It's not anywhere near the teamwork idea that INS focuses on. Capping doesn't usually work, when it does work it requires a larger portion of the team than stock maps, AND all your teammates just run past going for the next kill. Dust2 has never been a capture point map in INS, and trying to make it be that way seems to only drive people away. I think that the best thing we could do for population is completely remove cap points and see if we can just make it team deathmatch. That's what it is already, it just never ends.

That I totally agree with. I need to ask hammer and other DL's if they just want to forgot about getting sudden death to function properly. People like the deathmatch style, that's what makes dust2 unique. However, those who said lets just make it team deathmatch and remove the objectives, NOT Gonna happen. Objectives are what make the spawns work properly. Also, I agree with whoever said "Keeping the map as dirty as possible will increase popularity." Although that won't happen either. Hammer will hurt me if I keep it like that.
 
That I totally agree with. I need to ask hammer and other DL's if they just want to forgot about getting sudden death to function properly. People like the deathmatch style, that's what makes dust2 unique. However, those who said lets just make it team deathmatch and remove the objectives, NOT Gonna happen. Objectives are what make the spawns work properly. Also, I agree with whoever said "Keeping the map as dirty as possible will increase popularity." Although that won't happen either. Hammer will hurt me if I keep it like that.

Yes the no respawn is the closes we will get to a deathmatch type of match on dust and also would finally get rid of the sudden death crap
 
I'll keep this going until hammer and I have come to a decision. As of 9/23 it looks like Instant Respawn/Reduced spawn will be implemented.

Any and all decision should be taken up through the chain of command. Then I or HL2 can take it to Hammer. Hammer is torn between 3 divisions currently and is getting overworked.
Please use your chain of command.

As for the dust server. We won't make to many drastic changes. The last time we used a modified dust2 map it killed the servers population. When we went to the r10 version, population went right back up.
People love that server for the fact that its just a bunch of killing. If we could shorten the time ppl are dead, this would be great and(i think) bring a lot more ppl into it.
The dust server is like a fun pub server, not like the other servers. Most of the time ppl don't even cap in dust, they just run around shooting each other. That's why the map is so popular.
We won't be switching it to round play, but I would seriously look at shortening the respawn time.
 
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Well I have read all of your input and respect it all . But now it is time for mine .
I think that the respawn time is great where it is and would not change it . The game depends on having cap points or it just devolves to just death match , now some say they like that and a lot do not me being one who thinks it only pushes people to spawn camp and fire nades into spawn . When there is a timer on people play the game a lot differently and do enjoy trying to work together to cap the points . I would focus more on trying to get the map to not stay in death match mode as long as it does .
Just som thoughts from an old guy who spends a lot of time in Dust .

Fish out .
 
I know a lot of people have been saying that instant respawn would be wrong to put in INS, but in my eyes dust2 has already done that. It's not anywhere near the teamwork idea that INS focuses on. Capping doesn't usually work, when it does work it requires a larger portion of the team than stock maps, AND all your teammates just run past going for the next kill. Dust2 has never been a capture point map in INS, and trying to make it be that way seems to only drive people away. I think that the best thing we could do for population is completely remove cap points and see if we can just make it team deathmatch. That's what it is already, it just never ends.

To yeti, if our servers are empty, it's not really achieving our goal either. It's a necessary evil to strive for high population servers. We rely on those sponsors to pay for those servers. If we can't keep population up, the servers get shut down and no one gets any respectful game play.

It is practically a team deathmatch, but sometimes people DO care about capturing objectives (if for no other reason than a quick point). The points certainly don't detract from the game, in any case.
 
I voted yes because dust2 is not an Insurgency map. It's a CSS map, so who cares if people repawn in 1 second.
 
Fish, that happens Reguardless of the respawn. there will ALWAYS be players throwing Nades into spawn. it happens every day. thats why its OUR duty to watch and care for our servers. I know when in im there and i Throw my Msay up, it stops.
 
I have to agree with cat and too fat to fish (wow... that worked out oddly) that the game (INS) relies on cap points and that making it IR would turn it into a CS:S deathmatch. But, then if we're the only clan that hosts a TDM server, I think it would greatly increase population. I honestly feel that dust2 is already far and away not INS and that striving to keep it playing as INS is a wasted effort.

Yes, IR is completely not what INS is about, but it's already happened to the dust2 server. We might as well mod the hell out of it until it's full 24/7, we've got two other servers to play that are good old (almost) vanilla INS.
 
man, its hard to vote a Solid "Yes" "No" when everyone puts in some good feedback about it, myself i like the fast respawn, you get back in the action fast, im awesome when it comes to Gun Games with instant respawn, i love them that way, i vote yes for it.. mean while,, that means Admins gotta stay on their toes! ;)
 
I voted no. Once you start having the instant respawn it will be more difficult to cap the points, which don't always work anyway. This will just turn the map into a free-for-all instead of the hybrid it is now.

Perhaps making it like CS where you only get one life per round might be interesting to try. It should eliminate spawn camping all together and you can still win by capping or eliminating the opposing team.

I voted yes, and then read that.

I like the sound of one life, and I like the sound of instant re-spawn. Now I am confused :p

One problem I see is there could be a lot of spawn killing going on
 

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