- Joined
- Aug 20, 2010
- Messages
- 5,688
Hello everyone,
CS Leadership would like to inform you of an official addition to the jail rules. During a Terrorist's last request, the CTs are not allowed to cheat during the last request. All other rules regarding the last request will remain unchanged.
And now, the clarification. It has come to the attention of CS Leadership that players have been trying to nitpick, bend, or use technicalities whenever they can. It is your job, as a T, to look for loopholes when appropriate. If you are basing your actions of these technicalities, end up being killed for them, and then begin to complain, you are in the wrong.
As an example, imagine we are going to be playing the wipeout on Inception. The warden tells all the Ts to "get on a block". You, thinking you are clever, finish the climb area. You are killed and complain "you never said not to finish". That's true, the warden did not tell you to not finish. At the same time, the warden did not tell you to finish and you were killed for not following the orders of "getting on a block."
Another example is during movement commands. If the warden is requesting you shift walk to a location, and you begin to do something, such as bhopping or running, that allows you to move at a faster speed than the warden intended, you may be killed for this as you are not following orders. Griefing is another concern. Throwing flashes into a game, under any sitaution, is not allowed.
So, what should you take from this post? No cheating during a Ts LR! And stop trying to bend the rules and look for technicalities every chance you get. The game is no longer fun when players and admins have to discuss for 5 minutes over why someone's death was not a freekill.
Thank you for taking the time to read this.
CS Leadership
CS Leadership would like to inform you of an official addition to the jail rules. During a Terrorist's last request, the CTs are not allowed to cheat during the last request. All other rules regarding the last request will remain unchanged.
And now, the clarification. It has come to the attention of CS Leadership that players have been trying to nitpick, bend, or use technicalities whenever they can. It is your job, as a T, to look for loopholes when appropriate. If you are basing your actions of these technicalities, end up being killed for them, and then begin to complain, you are in the wrong.
As an example, imagine we are going to be playing the wipeout on Inception. The warden tells all the Ts to "get on a block". You, thinking you are clever, finish the climb area. You are killed and complain "you never said not to finish". That's true, the warden did not tell you to not finish. At the same time, the warden did not tell you to finish and you were killed for not following the orders of "getting on a block."
Another example is during movement commands. If the warden is requesting you shift walk to a location, and you begin to do something, such as bhopping or running, that allows you to move at a faster speed than the warden intended, you may be killed for this as you are not following orders. Griefing is another concern. Throwing flashes into a game, under any sitaution, is not allowed.
So, what should you take from this post? No cheating during a Ts LR! And stop trying to bend the rules and look for technicalities every chance you get. The game is no longer fun when players and admins have to discuss for 5 minutes over why someone's death was not a freekill.
Thank you for taking the time to read this.
CS Leadership
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