Counter-Strike Global Offensive Jail Server *IMPORTANT* Jail Break Rule Changes

Custom Stats

-
=(eGO)=
Joined
Dec 24, 2017
Messages
5,468
Hey everyone, we have been working on making changes to the Jail Break Rules and FAQ, and are proud to announce that they are now live! Be sure to check to check out the new rules through our Wiki page or our CS Rule Page!
 
Thank you ATs for your hard work and the very needed changes to our rules.
 
Yes! Please let us know if you guys find any issues with these rule changes or problems that can arise from them.

Thank you Custom Stats Custom Stats , E EpicFlamingos , and Arbiter for helping with the editing process. I know it was tedious work.
 
Pick up any T weapon caches/secrets, even if it was dropped by a T (except on freedays).


So if a T grabs a gun, throws it but doesn't make it to another T, you cant move it. This doesn't make sense.

If someone gets a gun from a cache or secret and fails to use it, toss it, etc. you as a CT should be able to move it to get it away from the other Ts.

If a T has picked it up then its no longer a T based weapon or secret.





Why as a CT would you leave guns lying around that have been moved by a T?
 
Jacko Jacko

Okay, so I found a few contradictions and such in the new rules/FAQ and was wondering if I could get some clarifications.

1) In the Map FAQ, it seems like #11 and #12 directly contradict each other. One says Armory is where the CTs spawn and the other says you have to be in the room with the guns during HnS.

2) In the rules it says 'Partake in T-Secrets without actively pursuing the T's unless it is LR/freeday' does this mean that CT's may be in/camp T-Secrets during freedays?

3) Can Guards pick of T-Secrets to move them out of the path of the Prisoners?
 
"Do not follow orders given by the warden and guards within 3 seconds."

I think most of the changes are great. I don't like this rule tho. 3 seconds is way too long for people to stop running at you. It's also impossible to judge when playing and pretty unnecessary. A reasonable time may be a better wording, depending on the instruction. If there are issues admins can use their judgement on if it was reasonable, rather than arguing over if it was 3 seconds.
 
Jacko Jacko
3) Can Guards pick of T-Secrets to move them out of the path of the Prisoners?

Pick up any T weapon caches/secrets, even if it was dropped by a T (except on freedays).


So if a T grabs a gun, throws it but doesn't make it to another T, you cant move it. This doesn't make sense.

If someone gets a gun from a cache or secret and fails to use it, toss it, etc. you as a CT should be able to move it to get it away from the other Ts.

If a T has picked it up then its no longer a T based weapon or secret.





Why as a CT would you leave guns lying around that have been moved by a T?

Fixed.

Pick up any T weapon caches/secrets, even if it was dropped by a T (except if it's interfering with gameplay or on a freeday).
 
Jacko Jacko
1) In the Map FAQ, it seems like #11 and #12 directly contradict each other. One says Armory is where the CTs spawn and the other says you have to be in the room with the guns during HnS.
Since both maps are pretty different when it comes to armory layout we agreed to clarify which part of armory is and isn't allowed for both maps. (also, seascape might be removed soon so FAQ #12 can be deleted all together)

Jacko Jacko

2) In the rules it says 'Partake in T-Secrets without actively pursuing the T's unless it is LR/freeday' does this mean that CT's may be in/camp T-Secrets during freedays?
No CTs cannot camp in secrets during freeday or lr.

The last rule under Guards says:

Partake in T-Secrets without actively pursuing the T's unless it is LR/freeday (do not camp secrets).
 
M Matz

"Do not follow orders given by the warden and guards within 3 seconds."

I think most of the changes are great. I don't like this rule tho. 3 seconds is way too long for people to stop running at you. It's also impossible to judge when playing and pretty unnecessary. A reasonable time may be a better wording, depending on the instruction. If there are issues admins can use their judgement on if it was reasonable, rather than arguing over if it was 3 seconds.

Prior to the recent changes made on this ruling, it was implied amongst administrators that sufficient time given for prisoners to comply to warden commands was three seconds. If we allow each CT/Guard to depict what would be classified as reasonable time for prisoners to follow or carry out these commands, it would be inconsistent and potentially cause issues. As an administrator(s), we try to stay consistent to avoid confusion between player(s) on the server.

-CtrlAltDelicious
 
M Matz



Prior to the recent changes made on this ruling, it was implied amongst administrators that sufficient time given for prisoners to comply to warden commands was three seconds. If we allow each CT/Guard to depict what would be classified as reasonable time for prisoners to follow or carry out these commands, it would be inconsistent and potentially cause issues. As an administrator(s), we try to stay consistent to avoid confusion between player(s) on the server.

-CtrlAltDelicious

I get you're trying to be consistent, and I'm glad we can see the end of this implied rule stuff. It's good we're transitioning to a fully written down rulebook.

However, the 3 second rule creates inconsistency. No one is following this rule. If you ran at a CT for 3 seconds after the warden is killed, you'd knife them every time. If you ran at CT in the time it takes for there to be a new warden, plus the orders to be given, plus 3 seconds, the round would be over every time. If you ran at any CT during a freeday and waited for 3 seconds after his command to stop, he'd already be dead. These situations don't occur because people don't follow this implied rule everytime, and if we do now enforce it, there will be inconstancy and imbalance.

Players and admins already use their judgement of what is reasonable. As I said, there is no way to judge 3 seconds in-game, no admin is looking at the clock to count seconds. Admins would be expected to make a judgement here, which would be way more inconsistent than the rule I propose.

Further, when someone is typing, there is no rule on how long they have, so admins are making a judgement on this too.
Judgements are more consistent because they take into account context and don't rely on arbitrary times and rules with loopholes. It's used for legal courts, and indeed, many eGO rules, because it's an effective and consistent way to administrate.

The rule should be as follows:

As a prisoner, you are rebelling if you…

do not follow orders given by the warden and guards within a reasonable time.

As a guard, you must…


give prisoners a reasonable time for typing, unless it's delaying the round.
 
Last edited:
M Matz



Prior to the recent changes made on this ruling, it was implied amongst administrators that sufficient time given for prisoners to comply to warden commands was three seconds. If we allow each CT/Guard to depict what would be classified as reasonable time for prisoners to follow or carry out these commands, it would be inconsistent and potentially cause issues. As an administrator(s), we try to stay consistent to avoid confusion between player(s) on the server.

-CtrlAltDelicious
Could we just add something that say you must directly follow the wardens command. As in someone could just not do the command for 3 seconds and just try and go to a secret. Like it should say "You must follow wardens command within 3 seconds, the 3 seconds used are for typing or fixing your mouse etc."

Sent from my SM-A530F using Tapatalk
 
As I said, there is no way to judge 3 seconds in-game, so admins are already making this judgement. When someone is typing, there is no rule on how long they have, so admins are making a judgement on this too.

Use the ingame clock.
 
Can admins please not be REALLY cancer about this 3 second rule. If warden dies and the new warden gives a command and a CT kills someone for not doing the command within 3 seconds but like 2.5 seconds than could we really not swap for that. I got ct banned of spraying down a stack legally but whenever I counted down the 3 seconds it was like 2.5 in game seconds. It was a 2 week CT ban, I thankfully got it appealed that day.

Sent from my SM-A530F using Tapatalk
 
I think that whenever your about to kill someone you should try your best to give them 3 seconds, if you kill them within like 2.5 seconds you shouldn't get swapped. Let's be honest whenever your killing someone for not following wardens commands your not going to stare at the in game clock just to make sure they have the FULL 3 seconds.

Sent from my SM-A530F using Tapatalk
 
Oh, new rules. Cool stuff! Good to have clarification on issues that a lot of people tend to argue about. Too bad I can't play. have fun tho -pce
 

Latest posts

Back
Top