- Joined
- Oct 8, 2018
- Messages
- 113
Everyone is talking about JB 2.0, but what we really need is TTT 2.0
seems like you are working hard i cant wait to see what the new jb is like.

I hope healing markers are infinite use (maybe a few minute cooldown?), I think that removes some aspect of the game, but other than that, awesome!
Looking forward to this![]()
Jacko Healing markers is gonna get rid of medic which has secrets
I would hope that its only for ts not ctsI hope healing markers are infinite use (maybe a few minute cooldown?), I think that removes some aspect of the game, but other than that, awesome!
Looking forward to this![]()
By balance discussions the markers, with my current programming, will offer 15 healing pulses of 15 health each with 4 seconds between each pulse. The marker will not discriminate against teammates inside it but you should know that spawning it for your CTs is a quick swap.
It may be used once per round to avoid abuse.
Hmm is there any way to have it discriminate who to heal? Having it at 4 seconds between each pulse will have the healing marker last about a minute. I easily see CT's grabbing some HP once all the T's are fully healed and will be pretty tedious to enforce.
Perhaps the heal can only target the T's but if that's not feasible maybe decreasing the time the marker last.
Either way thanks for adding a healing marker. I can't wait to play jb 2.0
if (GetClientTeam(iActiveHealTarget) == CS_TEAM_CT) continue;
else
{
int iEntityHealthNew = GetClientHealth(iActiveHealTarget) + 15;
ModifyClientHealth(iActiveHealTarget, 100, iEntityHealthNew);
}
Code:(Yeah, I can make it only target CTs)[/QUOTE] Wait so the healing is going to only apply to CT's? Wasn't this meant for T's?
Wait so the healing is going to only apply to CT's? Wasn't this meant for T's?
As strange as it sounds, 'continue' means skip for the CTs.