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Some big codes today bois.
 
seems like you are working hard i cant wait to see what the new jb is like.
 
Jb 2.0
Maul 2.0
Website 2.0
TS3 2.0

TT is handling a shitload of projects and right now the idea of jailbreak getting a facelift seems much less important than the other 3 big boi projects. The whole free to play does bring in more hackers but in the week it's been f2p nothing has changed to the community

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I hope healing markers are infinite use (maybe a few minute cooldown?), I think that removes some aspect of the game, but other than that, awesome!

Looking forward to this :D
 
I hope healing markers are infinite use (maybe a few minute cooldown?), I think that removes some aspect of the game, but other than that, awesome!

Looking forward to this :D

You mean not infinite? I think have a single use per round would be good.

Jacko Jacko Healing markers is gonna get rid of medic which has secrets

Having a healing marker won't remove medics purpose if the healing marker is done right. Im sure drewerth has a restriction on how often you can use the healing marker.
 
I hope healing markers are infinite use (maybe a few minute cooldown?), I think that removes some aspect of the game, but other than that, awesome!

Looking forward to this :D
I would hope that its only for ts not cts

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By balance discussions the markers, with my current programming, will offer 15 healing pulses of 15 health each with 4 seconds between each pulse. The marker will not discriminate against teammates inside it but you should know that spawning it for your CTs is a quick swap.

It may be used once per round to avoid abuse.
 
By balance discussions the markers, with my current programming, will offer 15 healing pulses of 15 health each with 4 seconds between each pulse. The marker will not discriminate against teammates inside it but you should know that spawning it for your CTs is a quick swap.

It may be used once per round to avoid abuse.

Hmm is there any way to have it discriminate who to heal? Having it at 4 seconds between each pulse will have the healing marker last about a minute. I easily see CT's grabbing some HP once all the T's are fully healed and will be pretty tedious to enforce.

Perhaps the heal can only target the T's but if that's not feasible maybe decreasing the time the marker last.

Either way thanks for adding a healing marker. I can't wait to play jb 2.0
 
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Hmm is there any way to have it discriminate who to heal? Having it at 4 seconds between each pulse will have the healing marker last about a minute. I easily see CT's grabbing some HP once all the T's are fully healed and will be pretty tedious to enforce.

Perhaps the heal can only target the T's but if that's not feasible maybe decreasing the time the marker last.

Either way thanks for adding a healing marker. I can't wait to play jb 2.0
Code:
if (GetClientTeam(iActiveHealTarget) == CS_TEAM_CT) continue;
else
{
     int iEntityHealthNew = GetClientHealth(iActiveHealTarget) + 15;
     ModifyClientHealth(iActiveHealTarget, 100, iEntityHealthNew);
}

(Yeah, I can make it only target CTs)
 
For heal balance I'd say 5-10 a second. Means it's not a huge advantage to stand on it in a shoot-out, but also, you can heal Ts before a game quickly enough not to delay the round.
 
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