I'm a huge fan of Edge's jailbreak server. I do not want to sound like I dislike the server in this thread. It is insanely entertaining. However, there is an outstanding issue with one of the server's maps. jb_dust2_final_ego is the worst map the server has ever seen. There is no doubt that a lot of hard work has been put into its creation. It is unlike every other map, in a rather unfortunate circumstance. I am going to explain to you why I think this map needs to be removed, or at least extremely renovated.
1. It's not fun.
Jailbreak has around 10-15 maps that are regularly played. With many more that are rarely played. These being played, are played because they're fun. jb_dust2_final_ego is played because the Ts win, every time. That's how it deceives many into playing it. They assume because the Ts will win that they will have fun, because rebelling is fun. But the Ts are the ones in control. They will win every time.
With narrow hallways like these, which are almost impossible for guards to use,and survive, because of their close range with the Ts. This hallway leads to most of the map's games.
View attachment 22273
Giving all Ts access to vents, every round, that lead directly to the armory, will always produce a T win. This image was taken 30 seconds into the round.
View attachment 22274
Here is a log where an intentional feature killed or injured every player on the map.
View attachment 22278
The Ts regularly win by about 25.
View attachment 22275
There is a scout secret INSIDE the only cell. And, if you attempt to make it inside the vents within the first 4 seconds of the round, and fail, you die. With a full server this can result in 5-6 T deaths at the start of every round.
View attachment 22276
2. It's buggy.
Most new maps have their fair share of bugs, with many of them being patched quickly. This is the final version of the map, and there are round-ruining bugs 3-4 times every time the map is played. Here's a couple examples.
The vents can be permanently open. So 30 Ts can all enter at the start of the round.
When guns are dropped on the ceiling above deathcrate, they go through it and directly to the Ts.
View attachment 22277
3. Random
An ISIS flag. Sure I get it, the game is about terrorists. However, it is placed above the guard's door (notice Bart's comment)
View attachment 22279
Here's a time where it was last ct, before cells opened. It wasn't a glitch, it was just that easy to get last CT.
View attachment 22280
CTs are constantly swapped because of glitches (gunplanting through the ceiling) and freekilling when the warden dies every 2 seconds.
Bugs are inevitable, they can happen sometimes. I can agree with that. But I would like to mention that every screenshot used in this post (outside of 1 to show the score of the game) were taken on 1 playing over the course of 8 rounds. Which was about 15 minutes of gameplay according to how short each round was. That's right, all of this happened in 15 minutes. And it happens all the time.
I'm not very good at conclusions but I will say this. I don't think there is hope for this map, the creator knew what they were doing but poorly executed their layout and I'm assuming it would take too many hours work to undo it. I have been speaking in the affirmative throughout this whole post, but that's just how I'm used to writing persuasive essays. I really would like to know how everyone else feels about this map. This might have been a long read, but thanks for reading if you did.
1. It's not fun.
Jailbreak has around 10-15 maps that are regularly played. With many more that are rarely played. These being played, are played because they're fun. jb_dust2_final_ego is played because the Ts win, every time. That's how it deceives many into playing it. They assume because the Ts will win that they will have fun, because rebelling is fun. But the Ts are the ones in control. They will win every time.
With narrow hallways like these, which are almost impossible for guards to use,and survive, because of their close range with the Ts. This hallway leads to most of the map's games.
View attachment 22273
Giving all Ts access to vents, every round, that lead directly to the armory, will always produce a T win. This image was taken 30 seconds into the round.
View attachment 22274
Here is a log where an intentional feature killed or injured every player on the map.
View attachment 22278
The Ts regularly win by about 25.
View attachment 22275
There is a scout secret INSIDE the only cell. And, if you attempt to make it inside the vents within the first 4 seconds of the round, and fail, you die. With a full server this can result in 5-6 T deaths at the start of every round.
View attachment 22276
2. It's buggy.
Most new maps have their fair share of bugs, with many of them being patched quickly. This is the final version of the map, and there are round-ruining bugs 3-4 times every time the map is played. Here's a couple examples.
The vents can be permanently open. So 30 Ts can all enter at the start of the round.
When guns are dropped on the ceiling above deathcrate, they go through it and directly to the Ts.
View attachment 22277
3. Random
An ISIS flag. Sure I get it, the game is about terrorists. However, it is placed above the guard's door (notice Bart's comment)
View attachment 22279
Here's a time where it was last ct, before cells opened. It wasn't a glitch, it was just that easy to get last CT.
View attachment 22280
CTs are constantly swapped because of glitches (gunplanting through the ceiling) and freekilling when the warden dies every 2 seconds.
Bugs are inevitable, they can happen sometimes. I can agree with that. But I would like to mention that every screenshot used in this post (outside of 1 to show the score of the game) were taken on 1 playing over the course of 8 rounds. Which was about 15 minutes of gameplay according to how short each round was. That's right, all of this happened in 15 minutes. And it happens all the time.
I'm not very good at conclusions but I will say this. I don't think there is hope for this map, the creator knew what they were doing but poorly executed their layout and I'm assuming it would take too many hours work to undo it. I have been speaking in the affirmative throughout this whole post, but that's just how I'm used to writing persuasive essays. I really would like to know how everyone else feels about this map. This might have been a long read, but thanks for reading if you did.
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