Counter-Strike Global Offensive Jail Server The Massive Problems with jb_dust2_final_ego

Blade

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Dec 26, 2019
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I'm a huge fan of Edge's jailbreak server. I do not want to sound like I dislike the server in this thread. It is insanely entertaining. However, there is an outstanding issue with one of the server's maps. jb_dust2_final_ego is the worst map the server has ever seen. There is no doubt that a lot of hard work has been put into its creation. It is unlike every other map, in a rather unfortunate circumstance. I am going to explain to you why I think this map needs to be removed, or at least extremely renovated.

1. It's not fun.
Jailbreak has around 10-15 maps that are regularly played. With many more that are rarely played. These being played, are played because they're fun. jb_dust2_final_ego is played because the Ts win, every time. That's how it deceives many into playing it. They assume because the Ts will win that they will have fun, because rebelling is fun. But the Ts are the ones in control. They will win every time.

With narrow hallways like these, which are almost impossible for guards to use,and survive, because of their close range with the Ts. This hallway leads to most of the map's games.

View attachment 22273

Giving all Ts access to vents, every round, that lead directly to the armory, will always produce a T win. This image was taken 30 seconds into the round.

View attachment 22274

Here is a log where an intentional feature killed or injured every player on the map.

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The Ts regularly win by about 25.

View attachment 22275

There is a scout secret INSIDE the only cell. And, if you attempt to make it inside the vents within the first 4 seconds of the round, and fail, you die. With a full server this can result in 5-6 T deaths at the start of every round.

View attachment 22276

2. It's buggy.

Most new maps have their fair share of bugs, with many of them being patched quickly. This is the final version of the map, and there are round-ruining bugs 3-4 times every time the map is played. Here's a couple examples.

The vents can be permanently open. So 30 Ts can all enter at the start of the round.

When guns are dropped on the ceiling above deathcrate, they go through it and directly to the Ts.

View attachment 22277

3. Random

An ISIS flag. Sure I get it, the game is about terrorists. However, it is placed above the guard's door (notice Bart's comment)

View attachment 22279

Here's a time where it was last ct, before cells opened. It wasn't a glitch, it was just that easy to get last CT.

View attachment 22280

CTs are constantly swapped because of glitches (gunplanting through the ceiling) and freekilling when the warden dies every 2 seconds.

Bugs are inevitable, they can happen sometimes. I can agree with that. But I would like to mention that every screenshot used in this post (outside of 1 to show the score of the game) were taken on 1 playing over the course of 8 rounds. Which was about 15 minutes of gameplay according to how short each round was. That's right, all of this happened in 15 minutes. And it happens all the time.

I'm not very good at conclusions but I will say this. I don't think there is hope for this map, the creator knew what they were doing but poorly executed their layout and I'm assuming it would take too many hours work to undo it. I have been speaking in the affirmative throughout this whole post, but that's just how I'm used to writing persuasive essays. I really would like to know how everyone else feels about this map. This might have been a long read, but thanks for reading if you did.
 
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+1/2

The map can probably be redeemed, it just needs some tender love and care. I recommend remove the map from the map pool until it has been patched.
 
Everyone being killed isnt a bug btw, just gotta be good ;)
 
How about we leave A genuinely fun map for T's.

The problem is rather that YOU want a map that is more "FUN" for ct's or people who don't put the time and or effort to become a progressively effective T.

This map doesn't need work or to be removed, people on CT need to change their playstyle and adapt to the map instead of wanting more maps like JB_Peanut that has wide hallways, a wide-open area almost everywhere you go, minimal quick secrets, and very easy for CT's to manipulate and make impossible for rebel.

You need to keep in mind the point of JailBreak isn't to get to LR every round, its to make sure the T's don't rebel, while the T's REBEL.

Learn to play the map, take time to learn tricks to make it easier for you to either control the T's or learn the secrets.

It is one map out of many, worst case for you is to just go play comp or one of many other eGO servers while the map passes.
B Blade :)
 
All maps are added onto the server with the expectation that there will be bugs/issues, especially if we are adding maps last edited in 2016, like this one. If there are any issues I just need to be aware of them so that I can look into a fix, but this is the first time I've heard anything about any bugs from this map, when it has been played for 9.5 hours on the server.
 
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...there's a stickman doing some not PG-13 things to another stickwoman in cells...
 
Going through this point by point, I am going to try and give an argument/explanation. 1: Having narrow hallways is not an issue on it's own, the doors can be removed or permanently opened to fix this because there are plenty of maps (Popular map dojo) included that have narrow hallways and are not crazy rebel maps. 2: Vents only go to armory and mid, if wardens would pursue the round and leave main cells, ct's could see if rebels were in armory without being out of sight. 3: The international killing of a player with a secret is the hardest skill based secret I have ever seen on jailbreak and the only reason it has happened so many times is because the door that closes it off each round sometimes doesn't spawn in. This issue of breakable objects not spawning each round has been an issue for a while and I as well as everyone else would like to see it fixed. 4: Admins must enforce the rules no matter the map, if a ct freekills they are swapped. The floor in main cells is supposed to drop guns. If the ct's don't want the T's to get the guns that fall down they can close the door to deathcrate area. (It's the button to the side of cell open button).

Imo- The map is T sided but not all maps should be 50/50 or get to lr often and yes ,the map has bugs that are shared with every other map but it's fun to play and has lots of potential.

How do we fix it?
Here are some options other than removal: most doors should be removed, armory should not be able to open from outside in or just ct only, scout secret should be a p250/deag.
 
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All maps are added onto the server with the expectation that there will be bugs/issues, especially if we are adding maps last edited in 2016, like this one. If there are any issues I just need to be aware of them so that I can look into a fix, but this is the first time I've heard anything about any bugs from this map, when it has been played for 9.5 hours on the server.

this ^
 
How about we leave A genuinely fun map for T's.

The problem is rather that YOU want a map that is more "FUN" for ct's or people who don't put the time and or effort to become a progressively effective T.

This map doesn't need work or to be removed, people on CT need to change their playstyle and adapt to the map instead of wanting more maps like JB_Peanut that has wide hallways, a wide-open area almost everywhere you go, minimal quick secrets, and very easy for CT's to manipulate and make impossible for rebel.

You need to keep in mind the point of JailBreak isn't to get to LR every round, its to make sure the T's don't rebel, while the T's REBEL.

Learn to play the map, take time to learn tricks to make it easier for you to either control the T's or learn the secrets.

It is one map out of many, worst case for you is to just go play comp or one of many other eGO servers while the map passes.
B Blade :)

I get your point, my post is coming mostly from a ct point of view. My opinion is just an opinion (a mostly unpopular one as well). I do however fail to understand how giving all Ts access to a vent to armory or a secret that kills all the players is fun. But no map should be for Ts nor CTs. All maps should be for both sides to enjoy. I don't enjoy this map on either side. The Ts aren't challenged and the CTs are too challenged. There are no tricks to a 9 ct v 30 t armory fight. B Billy :P
 
Shower Shower This is a great response. A lot of the map can be fixed through the changes you proposed. In my post I shared an image "the world" killing everyone. ringo says it's a secret. There aren't any other maps (that I can remember) with secrets that kill off most Ts, what is its use?
 
1. It's not fun.
It's amazingly fun what are you talking about? Most of the server enjoys playing the map thats why it gets voted up.
you're the type of person who only has fun when all is perfect and we get to lr without any casualties. Notice the point of jb is to rebel hence the name Jail-break, see the break part there indicates rebellion in the jail if you didn't understand.
 
S Shadowz I'm glad you can assume my type of person based off one of my posts. I said my opinion was just my opinion. Which side is it fun for? The side that wins in 2 minutes or the side that loses in 2 minutes? I assume you didn't read my whole post because I shared a screenshot of 30 Ts in a cell while 1 T with a scout kills all of the CTs. I'm sure it's fun for that guy!
 
what is its use?

This kills the CT's/warden because "the world" are spawned in expositions near cell door open buttons. This secret also opens main cell doors so the T's who haven't learned this run into the explosions before it is over. But let me state again, this secret is NOT EASY and takes real skill to pull off.
 
I get your point, my post is coming mostly from a ct point of view. My opinion is just an opinion (a mostly unpopular one as well). I do however fail to understand how giving all Ts access to a vent to armory or a secret that kills all the players is fun. But no map should be for Ts nor CTs. All maps should be for both sides to enjoy. I don't enjoy this map on either side. The Ts aren't challenged and the CTs are too challenged. There are no tricks to a 9 ct v 30 t armory fight. B Billy :P

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Let me break down everything you just said.

Let us start with the "All T's access to a vent to armory" if you played T at all you would know that everyone spawns spread out in cell, the vent also has a 3-second timer from the point in which the round starts and everyone is spawned in, this allows 8-10 T's to get into vent with a couple dying, I am going to bring your attention to Jb_Dojo the most played map on the server since the implementation of GameMe with 93d 21:25h of game time played, it has an in-cell with a vent that can be broken very quickly, this vent leads to many gun secrets and armory, which usually leads to a round ending very quickly, this cell can have up to 12 people spawn in it (Around the most I've seen with screenshots of up to 15) still the most played map, so something has to be fun about it, right? Since everyone seems to want to play it.

Your next point, the secret that kills all the players, the secret is a secret within the vent that 10 people every round get to, so one of the 10 people who make it have to KNOW the secret and be able to do a 235 LongJump with the settings in JB which a very minimal percentage of players can perform, the instance you have brought up about how it happened quite often if you pay attention the players who were on many were long-time players of the server and CSGO as a whole, these players were capable of doing a 235 on JB settings, many of these players rarely play the instance of all of us being on at the same time never happens. So yes it is fun, no it is probably not gonna happen for a while. If you bring up any other time we've played the map in the 9.5 hours of playtime things like that don't happen very often or at all, if you knew the secret which VERY FEW ON THE SERVER know it, it would be fun for you.

The last point, you saying "I don't enjoy the map on either side.". I don't enjoy Jb_fentex or Jb_hogwarts, you know what I do? I get off the server, play something else, or get off my COMPUTER. Many things you should experiment with, not every map is catered to you, sir.

NOTE: The secret does not kill "All" players but the cats, like a secret, should, like the game is meant to play.
B Blade :)

Cheers,
Billy
 
If 1 t with a scout kills all the ct's thats a ct skill problem, get good. Also Ct's tend to adapt to maps for example the first 2 weeks kwesji was released the t's dominated, whoever the ct's figured out the secrets and became able to balance it. You can't complain about the map when you don't know how anything works on it.
 

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