- Joined
- Nov 24, 2010
- Messages
- 36
Improvements and Likes of Jailbreak by Special Forces ? Panda
(I apologize for the long read, but a lot needed to be said. And I hope you all enjoy and understand where I am coming from)
*** I would like to just state before any of this is read, that it does not target any particular player/group of players, but as the server as a whole. There should be no harsh/unwanted feelings if you are one of the players and play the ways I talk about, this is a purely opinionated piece and things I?ve personally realized and experienced with other players*** Please rate and enjoy.
Improvements
?Last Requests
First I would like to cover the idea of Last Requests. Terrorists will go through hell and back round after round. This is done through all the free killing and free damaging, the variety of games and competitions just to get the ?Last Request?. And the one thing that many players don?t like is the concept of CTs being able to deny the Ts LR. While the argument given is that it is ?unfair? for the CTs. But in all reality, what is truly unfair? Is it that they may end up having to die and wait about 30 seconds, yet they are the ones who tend to shoot a Terrorist for moving their mouse in the beginning of the round and making them wait 10 minutes for a new round at points? That doesn?t seem right. I feel that a new rule should be implied that enforces that CTs must do all LRs. Given that many CT?s do the LR?s now, many still refuse and will not. There is truly no reason that a CT shouldn?t do it, there is no rank/KDR/etc that they need to be worried about. It is just highly annoying and frustrating from both a CT and a T perspective, not only me alone yet from others as well they have told me wanting to do something really fun to them, and a CT refusing to do it because ?they don?t have to? or ?Its boring/not fun for them? That?s just a pathetic argument, they are ruining one players LR just because ?They don?t want/have to? that just a selfish act. Now some will say that it is Ts shouldnt be able to do "anything" but my question is why not? Literatlly the worst thing that happens is that CTs will die for just a fraction of the time Ts do. Its a game, you had fun all round, now let them. I promise you, youll respawn shortly.
?Cell Orders
Next is the idea of orders coming out of cells; I?ve been in eGO jail and many other jailbreaks dating back from the very release and even before when it was just hosties on Lil_panic. And the ?warden? or ?orderer? typically does the same orders, because they learn from watching other players do it. And that is a completely fine and great thing, except when these orders they are giving are the extend where they are to severe or serious and ruin the fun of jailbreak. It is a game and games are meant to have fun. It is not fun being a Terrorist and moving your mouse slightly or knifing and having to be killed due to it. The typical orders that are given are to ?Shift walk out backwards, knifing distance, freeze by 5:05? And the first parts are fine, but the concept of freezing is pretty ridiculous. The term of ?freeze? covers: Moving/knifing/crouching/looking around/jumping/etc. And if a Terrorist does any of these, either by mistake or because they don?t know better they typically end up with a bullet to the face and long wait time. I am realizing many wardens who I appreciate who allow Ts to move about, yet just have to remain knifing distance, which is an amazing improvement. This allows for the Ts to both be killed in actual games, or for them to rebel which is 50% what Jailbreak is about. Given that almost all maps will typically have 1-2 guns and 1-2 vent cells. Its outrageous that we are having 20+ Terrorists remain frozen so they are not a ?Threat? to CTs which are armed with automatics and the Ts have only knives are typically behind fences or cages. And it is even more outrageous is watching very strict wardens slaughter and kill over half the T team because of the direction they were or weren?t facing. Or for any reason in general. Jailbreak is meant to be fun for 1 man/?warden? or CT team to get kills. Now some will say that "some players like to play strict while others have fun" that is cometely fine, EXCEPT when that 1 players fun is ruinijg it for multiple players. Especially when eGO as a whole constantly has new players which brings me to my next point.
?Treating New Players
New players, pubs, and the confused? This is mainly covering two main points I?ve realized while being in jailbreak. First is the idea of every CT typically will treat every T player the same, as a Veteran of Jailbreak and especially of eGO jail. We expect that every Terrorists, knows the maps, knows the rules and most importantly the ?implied? rules and regulations. I highly recommend that CTs are extremely more lenient when it comes to seeing new players. There have been multiple times, I?ve seen a new player join the server, come out of cells, and be shot because he/she was confused, then leave and rarely return again to the server. This just doesn?t leave to a lack of new jailbreak players, but the long term result of new eGO members. As a community we strive to grow and become bigger and well known, also recognized as a positive place to be. Yet because of the strictness and serverity that we treat players with, and the initial expectation we hold them at. We are losing those players and the possible influence that player could have or bring to eGO as a community and to the servers they play at. There needs to be change, wardens and CTs need to take their finger off the trigger and take time to explain to new players what to do and where to go instead of putting them in a setting of ?Survival of the fittest? and expecting them to learn and adapt to the settings and rules around them.
?Originality and Responsibility
Finally I want to cover a topic that isn?t so easy for some players, and another one that might spark some emotions, please remember this is not targeting anyone. First is the idea of originality of jailbreak. There seems to be this constant rotation on jailbreak as a whole when it comes to what happens in it. And its not referring to the maps, its talking about the constant unoriginality and ?constant cycle? we go through. Typically depending on the map, it goes cells = Couch game = Simon = Climb = Spray. Or any order it may be every round seems to be the same, while there are the ?freedays or hide and seek days? that will happen. The concept of this is that both the CTs and Ts are going through the same games and even the order of games every round. I realize its hard for anyone to actually reach out and try a new game or activity. But I feel it should be done, some players have absolutely no idea how to or even where to start, and I have respect for that, but the idea is that players should atleast be trying. All of the games played now had to start off somewhere, so if you need to try something, use props/items in the map or even get creative it should be done. The constant rotation of the same round after round, doesn?t just get boring for Terrorists who actually play for those games and achieve that LR but for the CTs guarding those player.
The last time is where some emotion might spark, and I am one of those people as well. But that is the idea of Admins on CT and taking responsibility for their actions. As we are eGO, we are typically held at different levels of accountability. When compared it is mainly Admins to non-admins? eGO/eG to e?s?. and especially for jailbreak we need to understand that and us as admins start taking responsibility and putting ourselves on the same level as pubs even. When it comes to any rule breaking: Free killing, free damaging, stack shooting, whatever it may be. When we as admins do it, we realize its wrong and are mistaken and typically we apologize for it. But there are times, where even I have done it, where we keep ?screwing up? and we just apologize. But then when it comes to other players, e?s or pubs and they will do it, we are trained to do a warning and revoke. I feel even admins need to follow that standard. There are multiple times I?ve seen an admin break a rule, not on purpose but they do it, and they will typically apologize, but do it again or break another rule. And we set ourselves above the standards which we shouldn?t. And it is very very hard, seeing a pub or an average player ask me, ?can you revoke ******? and I say ?no, they are admin? and they will ask ?but they broke the rules too, if I did that I would have been revoked? and all I can respond with is ?I am sorry but it just happens that way?. And it shouldn?t be that way what so ever. If any player admin or not is messing up, they need to accountable for their actions and deal with themselves if needed. It may not be easy, but it?s fair and will honestly give others a chance. As any other admin know, the admin chat is honestly a brotherhood that forms between each other, it?s a place we communicate and joke about each other, but that bond that forms between most players, also creates a friendship or even an immunity where admins at least when it comes to the same rank, wont fight or do anything about it based on the idea of rank and they know better but it was a mistake. In actuality besides the concept of rule breaking, should be the idea of admins taking responsibility for their actions. Multiple I?ve seen an admin break a rule, and a player will call them out on it, and the admin simply responds with ?drop it? those two words save a lot of time usually and will sometimes calm an unneeded situation. But also at the same time, we don?t like to show that we are wrong or especially admit it to others. I dealt with it a lot when I was an pub and an e and have seen it as both an eG and an eGO. We typically have 5+ admins on, if someone makes a mistake, I?m just asking to take the time to explain to the player, instead of pushing them aside and ignoring them and if they remark back ?action will be taken?.
Likes/Favorite parts of Jailbreak
All in all Jailbreak is a great place to be and is the server I spend 99% of my time while on Counter-Strike. It is a place where one can meet new players, rebel and have a great time as a whole. From the initial picking of warden, to the options of games, to the variety of instantaneous rebelling and LRs is an experience I have no seen in any other game or mode. To be more specific, eGO Jailbreak is not only a place, but a community of players. It is where the new players can feel welcome and slowly learn the rules, but also get to meet new players who can help them and further their experience into eGO and possibly get them to join us. It is also a place of many emotions, from the happiness of winning a round or a game, to the anger from being free killed for no reason to the comedy that a player will type or say or by the actions they do.
From a personal experience, before I joined eGO I used to play competitively and had constant scrims practices and hated it, I was held at such a level I did not want to constantly be held at, yet with Jailbreak it for everyone and anyone. It stretches from the newest of players to the old school veterans of the game. Anyone can be a star in the eyes of jailbreak. Everyone player as their own uniqueness to them; either by the way the rebel, the scores the put up, the games they do, or even to the positive energy they bring to a server when players know they are they. eGO Jailbreak is a place where I have gained a lot of great friends that I wouldn?t typically come to know or even talk to. It is a game of both bonds and favoritism when it comes to either special treatment all the way to picking players to live and players to die. It also to the trickery that many wardens to trying to catch un-expecting Terrorists off guard. It is a great place for any age, gender or race of people. Typically everyone is understanding and excepting just like communities in the world.
Thank you?.
Finally I wanted to thank everyone who is part of the Jailbreak server, either from the original server players who made it to what it is, all the way to the current day players who keep it going all the time. Without you guys, it wouldn?t be anything like it is and wouldn?t be known for what is known for. Everyday the server is slightly improving and getting better with each new player and skill that is used. And I just wanted to say Thanks for making it a great place to always be and have fun. Last I want to encourage players to stand out, be unique and make a difference in the server. Don?t always follow the trend and do exactly what others are doing. Even if your ideas are crazy, it gets you noticed (Trust me). Just don?t get to crazy haha. Going above and beyond the call of duty isn?t a bad thing what so ever, but is what I would like to see players do!
(I apologize for the long read, but a lot needed to be said. And I hope you all enjoy and understand where I am coming from)
*** I would like to just state before any of this is read, that it does not target any particular player/group of players, but as the server as a whole. There should be no harsh/unwanted feelings if you are one of the players and play the ways I talk about, this is a purely opinionated piece and things I?ve personally realized and experienced with other players*** Please rate and enjoy.
Improvements
?Last Requests
First I would like to cover the idea of Last Requests. Terrorists will go through hell and back round after round. This is done through all the free killing and free damaging, the variety of games and competitions just to get the ?Last Request?. And the one thing that many players don?t like is the concept of CTs being able to deny the Ts LR. While the argument given is that it is ?unfair? for the CTs. But in all reality, what is truly unfair? Is it that they may end up having to die and wait about 30 seconds, yet they are the ones who tend to shoot a Terrorist for moving their mouse in the beginning of the round and making them wait 10 minutes for a new round at points? That doesn?t seem right. I feel that a new rule should be implied that enforces that CTs must do all LRs. Given that many CT?s do the LR?s now, many still refuse and will not. There is truly no reason that a CT shouldn?t do it, there is no rank/KDR/etc that they need to be worried about. It is just highly annoying and frustrating from both a CT and a T perspective, not only me alone yet from others as well they have told me wanting to do something really fun to them, and a CT refusing to do it because ?they don?t have to? or ?Its boring/not fun for them? That?s just a pathetic argument, they are ruining one players LR just because ?They don?t want/have to? that just a selfish act. Now some will say that it is Ts shouldnt be able to do "anything" but my question is why not? Literatlly the worst thing that happens is that CTs will die for just a fraction of the time Ts do. Its a game, you had fun all round, now let them. I promise you, youll respawn shortly.
?Cell Orders
Next is the idea of orders coming out of cells; I?ve been in eGO jail and many other jailbreaks dating back from the very release and even before when it was just hosties on Lil_panic. And the ?warden? or ?orderer? typically does the same orders, because they learn from watching other players do it. And that is a completely fine and great thing, except when these orders they are giving are the extend where they are to severe or serious and ruin the fun of jailbreak. It is a game and games are meant to have fun. It is not fun being a Terrorist and moving your mouse slightly or knifing and having to be killed due to it. The typical orders that are given are to ?Shift walk out backwards, knifing distance, freeze by 5:05? And the first parts are fine, but the concept of freezing is pretty ridiculous. The term of ?freeze? covers: Moving/knifing/crouching/looking around/jumping/etc. And if a Terrorist does any of these, either by mistake or because they don?t know better they typically end up with a bullet to the face and long wait time. I am realizing many wardens who I appreciate who allow Ts to move about, yet just have to remain knifing distance, which is an amazing improvement. This allows for the Ts to both be killed in actual games, or for them to rebel which is 50% what Jailbreak is about. Given that almost all maps will typically have 1-2 guns and 1-2 vent cells. Its outrageous that we are having 20+ Terrorists remain frozen so they are not a ?Threat? to CTs which are armed with automatics and the Ts have only knives are typically behind fences or cages. And it is even more outrageous is watching very strict wardens slaughter and kill over half the T team because of the direction they were or weren?t facing. Or for any reason in general. Jailbreak is meant to be fun for 1 man/?warden? or CT team to get kills. Now some will say that "some players like to play strict while others have fun" that is cometely fine, EXCEPT when that 1 players fun is ruinijg it for multiple players. Especially when eGO as a whole constantly has new players which brings me to my next point.
?Treating New Players
New players, pubs, and the confused? This is mainly covering two main points I?ve realized while being in jailbreak. First is the idea of every CT typically will treat every T player the same, as a Veteran of Jailbreak and especially of eGO jail. We expect that every Terrorists, knows the maps, knows the rules and most importantly the ?implied? rules and regulations. I highly recommend that CTs are extremely more lenient when it comes to seeing new players. There have been multiple times, I?ve seen a new player join the server, come out of cells, and be shot because he/she was confused, then leave and rarely return again to the server. This just doesn?t leave to a lack of new jailbreak players, but the long term result of new eGO members. As a community we strive to grow and become bigger and well known, also recognized as a positive place to be. Yet because of the strictness and serverity that we treat players with, and the initial expectation we hold them at. We are losing those players and the possible influence that player could have or bring to eGO as a community and to the servers they play at. There needs to be change, wardens and CTs need to take their finger off the trigger and take time to explain to new players what to do and where to go instead of putting them in a setting of ?Survival of the fittest? and expecting them to learn and adapt to the settings and rules around them.
?Originality and Responsibility
Finally I want to cover a topic that isn?t so easy for some players, and another one that might spark some emotions, please remember this is not targeting anyone. First is the idea of originality of jailbreak. There seems to be this constant rotation on jailbreak as a whole when it comes to what happens in it. And its not referring to the maps, its talking about the constant unoriginality and ?constant cycle? we go through. Typically depending on the map, it goes cells = Couch game = Simon = Climb = Spray. Or any order it may be every round seems to be the same, while there are the ?freedays or hide and seek days? that will happen. The concept of this is that both the CTs and Ts are going through the same games and even the order of games every round. I realize its hard for anyone to actually reach out and try a new game or activity. But I feel it should be done, some players have absolutely no idea how to or even where to start, and I have respect for that, but the idea is that players should atleast be trying. All of the games played now had to start off somewhere, so if you need to try something, use props/items in the map or even get creative it should be done. The constant rotation of the same round after round, doesn?t just get boring for Terrorists who actually play for those games and achieve that LR but for the CTs guarding those player.
The last time is where some emotion might spark, and I am one of those people as well. But that is the idea of Admins on CT and taking responsibility for their actions. As we are eGO, we are typically held at different levels of accountability. When compared it is mainly Admins to non-admins? eGO/eG to e?s?. and especially for jailbreak we need to understand that and us as admins start taking responsibility and putting ourselves on the same level as pubs even. When it comes to any rule breaking: Free killing, free damaging, stack shooting, whatever it may be. When we as admins do it, we realize its wrong and are mistaken and typically we apologize for it. But there are times, where even I have done it, where we keep ?screwing up? and we just apologize. But then when it comes to other players, e?s or pubs and they will do it, we are trained to do a warning and revoke. I feel even admins need to follow that standard. There are multiple times I?ve seen an admin break a rule, not on purpose but they do it, and they will typically apologize, but do it again or break another rule. And we set ourselves above the standards which we shouldn?t. And it is very very hard, seeing a pub or an average player ask me, ?can you revoke ******? and I say ?no, they are admin? and they will ask ?but they broke the rules too, if I did that I would have been revoked? and all I can respond with is ?I am sorry but it just happens that way?. And it shouldn?t be that way what so ever. If any player admin or not is messing up, they need to accountable for their actions and deal with themselves if needed. It may not be easy, but it?s fair and will honestly give others a chance. As any other admin know, the admin chat is honestly a brotherhood that forms between each other, it?s a place we communicate and joke about each other, but that bond that forms between most players, also creates a friendship or even an immunity where admins at least when it comes to the same rank, wont fight or do anything about it based on the idea of rank and they know better but it was a mistake. In actuality besides the concept of rule breaking, should be the idea of admins taking responsibility for their actions. Multiple I?ve seen an admin break a rule, and a player will call them out on it, and the admin simply responds with ?drop it? those two words save a lot of time usually and will sometimes calm an unneeded situation. But also at the same time, we don?t like to show that we are wrong or especially admit it to others. I dealt with it a lot when I was an pub and an e and have seen it as both an eG and an eGO. We typically have 5+ admins on, if someone makes a mistake, I?m just asking to take the time to explain to the player, instead of pushing them aside and ignoring them and if they remark back ?action will be taken?.
Likes/Favorite parts of Jailbreak
All in all Jailbreak is a great place to be and is the server I spend 99% of my time while on Counter-Strike. It is a place where one can meet new players, rebel and have a great time as a whole. From the initial picking of warden, to the options of games, to the variety of instantaneous rebelling and LRs is an experience I have no seen in any other game or mode. To be more specific, eGO Jailbreak is not only a place, but a community of players. It is where the new players can feel welcome and slowly learn the rules, but also get to meet new players who can help them and further their experience into eGO and possibly get them to join us. It is also a place of many emotions, from the happiness of winning a round or a game, to the anger from being free killed for no reason to the comedy that a player will type or say or by the actions they do.
From a personal experience, before I joined eGO I used to play competitively and had constant scrims practices and hated it, I was held at such a level I did not want to constantly be held at, yet with Jailbreak it for everyone and anyone. It stretches from the newest of players to the old school veterans of the game. Anyone can be a star in the eyes of jailbreak. Everyone player as their own uniqueness to them; either by the way the rebel, the scores the put up, the games they do, or even to the positive energy they bring to a server when players know they are they. eGO Jailbreak is a place where I have gained a lot of great friends that I wouldn?t typically come to know or even talk to. It is a game of both bonds and favoritism when it comes to either special treatment all the way to picking players to live and players to die. It also to the trickery that many wardens to trying to catch un-expecting Terrorists off guard. It is a great place for any age, gender or race of people. Typically everyone is understanding and excepting just like communities in the world.
Thank you?.
Finally I wanted to thank everyone who is part of the Jailbreak server, either from the original server players who made it to what it is, all the way to the current day players who keep it going all the time. Without you guys, it wouldn?t be anything like it is and wouldn?t be known for what is known for. Everyday the server is slightly improving and getting better with each new player and skill that is used. And I just wanted to say Thanks for making it a great place to always be and have fun. Last I want to encourage players to stand out, be unique and make a difference in the server. Don?t always follow the trend and do exactly what others are doing. Even if your ideas are crazy, it gets you noticed (Trust me). Just don?t get to crazy haha. Going above and beyond the call of duty isn?t a bad thing what so ever, but is what I would like to see players do!
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