So I may be "new" to the Jail server, but I've seen a lot in my time logged onto it. There has been countless hours of fun, meeting new people, and just having a great time. But there has been times of bad experiences, frustration, and rage-quit moments. I've played a few of the new maps that seem to be cycling in, and I love some new improvements. One of them allowed T's to plant bombs, and this in turn made CTs a little more alert and actually "into" the game, rather then turning passive (which I have seen).
I created this thread as a breading ground for everyone's thoughts, comments, and ideas that concern our eGO jail server. Throughout countless rounds, there have been occasional comments from countless members. If we could pool all these ideas into one place (this thread), they would get heard more easily by the right people (you designers, programmers, and admins out there!).
Now for my thoughts on Jail (WARNING: This may scroll down a bit)
Starting off at the first day I clicked onto the eGO Jail server, I was a frustrated man. I spent more time dead then I did alive actually participating. I actually thought you had to be awarded the ability to be CT (still see that occasional person ask to be CT ) and that my friends, is the mindset of the eGO Jail server noobie. What have I seen after that? Lets see...Mass murder of the noobies! Its 5:04, and new player is still in his/her cell. Well you can guess trigger happy CT warrior over there has some target practice on our new player. However, if the CT had bothered to look over in chat, he/she would have noticed the ill fated T was asking all along WHAT AM I SUPPOSED TO DO!?!?! I think...no I KNOW we (us eGO members) sometimes forget that EVERY ROUND more and more new members click onto our server for THE FIRST TIME! (most of which pass the MOTD up because they're too anxious to play some CSS!!!) Yet I've seen countless wardens call out directions like they expect everyone to be 100% proficient in the map itself and the server rules. Even I still get this. I am always downloading new Jail maps, and there are still first times on a map for me. Yet when I get to a map for the first time, I always dreadfully hear, "All T's when cell doors open head straight to _____ (usually pool or something weird)."
Well ill have NO CLUE WHERE THAT IS! And 100's of eGO noobies are thinking the same thing. And instead of CT's pointing you in the right direction, they'll watch you wander in the wrong direction and shoot you. Its amazing how one minute into a round, before ANY game has been played, 24 T's have been reduced to 7 T's. Seriously, is everyone forgetting this ISNT TARGET PRACTICE?!
Really, if you want to shoot the living @#$#@ out of @#$@#%, open up GMOD and spawn GMAN a bazillion times! Because out of those 100's of first timers on our server, only a few actually have the nerve to bare the crap we give them!
So heres my fix #1) Make our jail server more welcoming, and put more consequence on trigger happy CTs (ban bad ct from ct team for like a few rounds?)
Now onto really long rant #2 (Congrats for reading this far...this may get ranty though...)
Now I already have shared my appreciation of the bomb addition in that one map I forgot the name of (looks like something from COD). I like how it changes things up, but most importantly, puts CTs on their toes. Well the other day I took a visit to other Jailbreak servers (if you do this, mute your speakers or you'll go deaf) just to get some ideas for our server. Well one thing i liked is the money/weapon system. It awards T's (like in regular CSS deathmatch games) with money for like staying alive all round, LR, killing a CT, whatever it may be. Then as rounds pass, the T can use that $$$ to buy BOMBS!!!!!!!! How awesome!!! It sure gets rid of the baiting CT's (dont get too close or BOOOM). Sure puts CTs on their heels more! and adds another awesome element to the game. So its a self sacrifice for the T, but the ability to loose your life in order to obliterate that Free killing @#$@# CT is worth every penny it costs.
Rant #3
Turn on the teamkill! Aren't we modeling real life jail in a way? I have seen a lot of prison breaks in my hours clocked in on the server. But it just gets boring after a while. And then it hit me, why cant we have prison fights? I.e. let the Ts knife each other? Rebelling T's could really go haywire and kill everyone. Ticked off wardens and admins can shoot the AFK CT that is just gun bait for the T's. 1v1 fight for the death for lr? I think YES! I know I went on another clans map that allowed this, and wow was this element fun (still I warn you they talk LOUD and ALOT! turn off speakers!). Just my $.02. But when an element such as this would make CTs more alert and follow rules better, and allow Ts to have more fun, i dont see why It cant be put in place?
Now lets hear what you have to say!
I created this thread as a breading ground for everyone's thoughts, comments, and ideas that concern our eGO jail server. Throughout countless rounds, there have been occasional comments from countless members. If we could pool all these ideas into one place (this thread), they would get heard more easily by the right people (you designers, programmers, and admins out there!).
Now for my thoughts on Jail (WARNING: This may scroll down a bit)
Starting off at the first day I clicked onto the eGO Jail server, I was a frustrated man. I spent more time dead then I did alive actually participating. I actually thought you had to be awarded the ability to be CT (still see that occasional person ask to be CT ) and that my friends, is the mindset of the eGO Jail server noobie. What have I seen after that? Lets see...Mass murder of the noobies! Its 5:04, and new player is still in his/her cell. Well you can guess trigger happy CT warrior over there has some target practice on our new player. However, if the CT had bothered to look over in chat, he/she would have noticed the ill fated T was asking all along WHAT AM I SUPPOSED TO DO!?!?! I think...no I KNOW we (us eGO members) sometimes forget that EVERY ROUND more and more new members click onto our server for THE FIRST TIME! (most of which pass the MOTD up because they're too anxious to play some CSS!!!) Yet I've seen countless wardens call out directions like they expect everyone to be 100% proficient in the map itself and the server rules. Even I still get this. I am always downloading new Jail maps, and there are still first times on a map for me. Yet when I get to a map for the first time, I always dreadfully hear, "All T's when cell doors open head straight to _____ (usually pool or something weird)."
Well ill have NO CLUE WHERE THAT IS! And 100's of eGO noobies are thinking the same thing. And instead of CT's pointing you in the right direction, they'll watch you wander in the wrong direction and shoot you. Its amazing how one minute into a round, before ANY game has been played, 24 T's have been reduced to 7 T's. Seriously, is everyone forgetting this ISNT TARGET PRACTICE?!
Really, if you want to shoot the living @#$#@ out of @#$@#%, open up GMOD and spawn GMAN a bazillion times! Because out of those 100's of first timers on our server, only a few actually have the nerve to bare the crap we give them!
So heres my fix #1) Make our jail server more welcoming, and put more consequence on trigger happy CTs (ban bad ct from ct team for like a few rounds?)
Now onto really long rant #2 (Congrats for reading this far...this may get ranty though...)
Now I already have shared my appreciation of the bomb addition in that one map I forgot the name of (looks like something from COD). I like how it changes things up, but most importantly, puts CTs on their toes. Well the other day I took a visit to other Jailbreak servers (if you do this, mute your speakers or you'll go deaf) just to get some ideas for our server. Well one thing i liked is the money/weapon system. It awards T's (like in regular CSS deathmatch games) with money for like staying alive all round, LR, killing a CT, whatever it may be. Then as rounds pass, the T can use that $$$ to buy BOMBS!!!!!!!! How awesome!!! It sure gets rid of the baiting CT's (dont get too close or BOOOM). Sure puts CTs on their heels more! and adds another awesome element to the game. So its a self sacrifice for the T, but the ability to loose your life in order to obliterate that Free killing @#$@# CT is worth every penny it costs.
Rant #3
Turn on the teamkill! Aren't we modeling real life jail in a way? I have seen a lot of prison breaks in my hours clocked in on the server. But it just gets boring after a while. And then it hit me, why cant we have prison fights? I.e. let the Ts knife each other? Rebelling T's could really go haywire and kill everyone. Ticked off wardens and admins can shoot the AFK CT that is just gun bait for the T's. 1v1 fight for the death for lr? I think YES! I know I went on another clans map that allowed this, and wow was this element fun (still I warn you they talk LOUD and ALOT! turn off speakers!). Just my $.02. But when an element such as this would make CTs more alert and follow rules better, and allow Ts to have more fun, i dont see why It cant be put in place?
Now lets hear what you have to say!






















