Hi guys, been lurking the forums for a few days and wanted to provide some feedback. I want to preface this by saying that I love the dust2 server. I think you guys do a great job in promoting a fun atmosphere. I play your dust2 server more than any other server, as I know many other people do.
I'm sure I'm not alone in saying this, but the sides really aren't very even. Many people think that d2 is naturally a ct sided map, but I've played on other servers where the disparity isn't as bad. I'm not here to say what should be done, just to make some observations about why this is the case.
I spent a few rounds counting every single nade kill and marking it down on paper. After 3 matches (roughly 70 rounds), this was the breakdown:
CT - 112
T - 19
Pretty big difference, yes? I invite other people to count as well. While these don't account for a substantial fraction of the total kills, if you believe it is representative of the proportion of damage done by nades, then the CTs are overwhelmingly winning. I have noticed that when I play CT, I am hardly ever hit by a nade, but as a T, I generally get hit 2-3 times per round.
I am NOT saying that nades should be banned. I believe that the root cause of the lopsided-ness is having $16k per round to spend. With that much money, you can bet that a full server will have 48 nades and 96(!) flashbangs on the map at round start. In the wrong situation, you can spend well over a minute of the round being blind. Additionally, CTs generally stack the map with paras (the most expensive gun), which also favors them with door spamming. Every single CT will also be equipped with a kit, substantially increasing the chance of defusal. In case there's no time, a CT still has a 25% chance of defusing by picking a wire (a fun plugin, I must admit).
The bottom line is that almost nobody actually WANTS to play T. If you autoselect, you'll get T side every time. Your only chance of playing CT is to have a fast connection or spam "2" until you get it.
I wouldn't actually mind playing T as much, except that the sides are so uneven that everyone on T is in a constant state of frustration. 90% of the conversations on T involve how much everyone on the team sucks (which is actually very rarely the case). I don't like sitting down to my computer after work and feeling stressed while I'm trying to relax.
It is possible for Ts to win, but it happens so rarely. Anyway, I hope someone reads this and at least considers the possibility that CTs are given every opportunity to win, while Ts face a larger challenge than is really necessary. Regardless of what is done (or isn't done), I'll continue to play here.
Thanks for reading, :w00t:
iQuizzle
I'm sure I'm not alone in saying this, but the sides really aren't very even. Many people think that d2 is naturally a ct sided map, but I've played on other servers where the disparity isn't as bad. I'm not here to say what should be done, just to make some observations about why this is the case.
I spent a few rounds counting every single nade kill and marking it down on paper. After 3 matches (roughly 70 rounds), this was the breakdown:
CT - 112
T - 19
Pretty big difference, yes? I invite other people to count as well. While these don't account for a substantial fraction of the total kills, if you believe it is representative of the proportion of damage done by nades, then the CTs are overwhelmingly winning. I have noticed that when I play CT, I am hardly ever hit by a nade, but as a T, I generally get hit 2-3 times per round.
I am NOT saying that nades should be banned. I believe that the root cause of the lopsided-ness is having $16k per round to spend. With that much money, you can bet that a full server will have 48 nades and 96(!) flashbangs on the map at round start. In the wrong situation, you can spend well over a minute of the round being blind. Additionally, CTs generally stack the map with paras (the most expensive gun), which also favors them with door spamming. Every single CT will also be equipped with a kit, substantially increasing the chance of defusal. In case there's no time, a CT still has a 25% chance of defusing by picking a wire (a fun plugin, I must admit).
The bottom line is that almost nobody actually WANTS to play T. If you autoselect, you'll get T side every time. Your only chance of playing CT is to have a fast connection or spam "2" until you get it.
I wouldn't actually mind playing T as much, except that the sides are so uneven that everyone on T is in a constant state of frustration. 90% of the conversations on T involve how much everyone on the team sucks (which is actually very rarely the case). I don't like sitting down to my computer after work and feeling stressed while I'm trying to relax.
It is possible for Ts to win, but it happens so rarely. Anyway, I hope someone reads this and at least considers the possibility that CTs are given every opportunity to win, while Ts face a larger challenge than is really necessary. Regardless of what is done (or isn't done), I'll continue to play here.
Thanks for reading, :w00t:
iQuizzle
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