Battlefield 4 BF4 Lockers Rules and Suggestions/Ideas

DarkRaven

EGO Is My Life!
Joined
Feb 26, 2013
Messages
4,773
Hello Everyone,

The leadership team has seen a recent post that many had questions over certain rules and made several suggestions. We are working upon those ideas and will reply with those here on this post soon.
 
Here are the rules and ideas the members where talking about and that will be addressed:

Rule-Redzone Enforcement
Rule-Mortar/UCAV/SUAV Into and Out of Uncaps
Rule-Explosives Into Uncaps
Rule-Firing Towards or Entering Uncaps
Suggestion-Ping
Suggestion-Vote Nuke/Admin Nuke
Suggestion-Admins 24/7
Rules-Repeat Offenders/Bans
Systems-Plugins
 
Hopefully this answers player issues from the previous post

Rule-Redzone Enforcement-There are many areas in which players attempt to run through the redzone to advance or to get around areas. The primary two that are the easiest to enforce for admins is that of the areas between C snow to D snow or from the C mountain to D helopad. The next one that is easy to enforce is that of C snow or mountain to B snow. Now the one that we hear complained about the most is from B snow to A snow. Prior to DICE updates the ledges used to be part of the redzone area which many players still think is the case. We get many reports of players using those ledges or seeing them on the map in the redzone. The case is that DICE has allowed those areas to be open and if you fall off those ledges are in the redzone and die. Same goes for the hud or map view they did not change or adjust it when they opened those ledges so it looks by the map they are there. If players think someone is going out of the zone illegally contact an admin and they will determine if the player needs a warning/kick/ban.

Rule-Mortar/UCAV/SUAV Into and Out of Uncaps-These weapons are not to be used going out because they cannot be destroyed when the player is firing them from uncaps. Shooting them in is not allowed as it also breaks the no firing into uncaps and no explosives into uncaps rules. These weapons should only be used on the field of play.
Rule-Explosives Into Uncaps-Explosives are not allowed to be fired or thrown into uncaps to include grenades, rockets, mortar, ucav, and suavs. Players can use rockets and grenades when exiting the uncaps but once they fire at other players they can be shot at.

Rule-Firing Towards or Entering Uncaps-Players are not to fire at the uncaps. The uncaps in lockers are the redzone areas in which the opposite team cannot go past and where the enemy team first spawn. For lockers that is outside E snow up on the ledge and back and from the whole A ledge back. Players can only fire towards the uncaps if they are fired upon first and can only return fire at that person shooting at them. Beyond that players cannot continue to shoot other players, snipe players, or shoot machine guns randomly into the uncaps. Admins trying to catch rule breakers will stand in or near the uncap lines but should not be firing at players. We do not bait players by firing and then kicking. Again the rule goes if they are in the uncap not firing at you then you cannot fire at them in the uncaps.

Suggestion-Ping-eGO does not enforce ping limits on players in the server. Many overseas play at about 200-300 ping max. US players are 50 to 150 at times. So the ping issue should not be a problem for players. Now we have some that rely on satellite or wireless as internet and they look like they are at 600-700 ping per the server but really are about 150-250 in pin g. Now otherwise EA/DICE has its own limits that if a player reaches that then they will disconnect you from the server. Only if we believe that a person is attempting to use the pin g to hack the server or cause ddos lag will we kick them from the server.

Suggestion-Vote Nuke/Admin Nuke-We have looked at this in the past and can look at it again. Currently the plugin we have does not work. It will nuke the team that did the all cap but will not send them back to their uncaps so the other team can get out to try and play. It only sends the nuked team to the last point taken. We can look into other plugins but many are outdated as well since many of the developers went to EA/DICE. We will have to determine if only leadership or admins can use the function vs voting for it. Most times the vote nuke is one whole team with ? to ? of the other team voting yes to nuke as well. We have tried the vote nuke but not enough seem to have vote when it goes on. We will look at this though for availability.

Suggestion-Admins 24/7-Admins cannot be on 24 hours a day. We have admins on at various peek times of the day and night. To help us when violators are on please attempt to contact an admin online first and if none available then please post a ban request or dropbox in our forums. You can also contact admins on teamspeak. If someone has an issue with an admin please post it only to the drop box or talk to our leadership in TS.

Rules-Repeat Offenders/Bans-Our system is Warn/Kick/Ban. We give warnings to individuals breaking rules and also put out server warnings for the rules violations. Some will think why is that guy getting kicked again or here in the server. We give the benefit of doubt but those breaking rule repeatedly will start with 1 day bans and can go 3 day, 1 week, 2 week, and perm ban depending on the violations and offences. Most get kicked once or twice and follow rules. I know it is hard sometimes to get the message out to those from foreign countries which case some admins have various languages with the rules in their systems. Players most times from other countries do understand English or their games are region adapted to their language.

Systems-Plugins-We have reduced the number of plugins over the years to reduce lag and issues. We basically run rules, admin, and multibalance. Some have issues with the balance as we are aware but not much can be done at this time as our balancer now fights EA/DICE override protocols for balance since a patch has built it in. We do our best to balance teams at beginning of each round with the balancer and during game with auto balance features but sometimes players purposely disconnect to avoid the balancer. Also sometimes teams just don’t work together to keep the play going and the server gets all capped due to players not helping the team.

Decoys-Decoy devices can be thrown into redzone areas and uncaps for distraction but the player cannot go into the redzone to place them and the player must stay in field of play. If the player is using the redzone to go in and out of shooting with a device then W/K/B

Kicks without warnings- We have long and short command for admin. We tell admins to use the short kick command as it has been known that the long version reads wrong when used and often kicks the reason off the kick because they are trying to get the player name right for who they are kicking.
 
Suggestion-Admins 24/7

DarkRaven, I apologize if you'd rather no one post yet, but I wanted to address this. I work from home, and am always online on the forums (here), TeamSpeak, Steam and Origin. I do hop in game throughout various times of the day, and then at night. However, like most people, I do have other stuff to do. Even still, I am 100% reachable if needed. If there's something going on in the server that needs admin attention, all you need to do is hop on the forum and PM me, or TeamSpeak and message me. I will hop on the server asap.
 
I've seen the nuke on other servers and works as you said poorly. I don't play that much but I think an option to shuffle the top players to the other team would be much more efficient. Still, nuke just gives the players the appearance of a chance, slight as it is.

Lockers is not bad, just need squad play and some leadership and people can push back quite well. Absent heavy team stacking.

I would relax the mortar rule to not be so worried about mortaring from spawn, as you sometimes need to if you're cornered. No mortaring into spawn is more tricky, but can be addressed with specific scenarios.

I'd like to see some eGs that are regs be bumped up to eGO as the server needs them, but they need to show more of an adherence to some rules and take input from eGOs, and some more initiative. But also consult with eGOs in the server.

Lastly, I've been here a while. Do not enforce pings on the server, please. Just not what we do, and for good reason. Besides, the trend is better access to quality broadband over time. Think of pings 8 years ago.
 
Here are my thoughts, for just one more time.

Rule-Redzone Enforcement

I think this rule should be limited to just the uncaps, people who follow the rules are killed by people breaking them daily between D and B and its always been like that, nightmare for players who do the right thing, nightmare for admins who are trying to work out who is doing what.

-Rule: do not enter uncap red zone areas.

Rule-Mortar/UCAV/SUAV Into and Out of Uncaps

This rule can really be left as it is, my personal opinion would be to change it to not being able to mortar/ucav/suav into the uncap only, so in saying that lets deconstruct the possibility's of being allowed to mortar/ucav/suav out of the uncap without limits.
1) There are two types of people who will do this, the ones who want to go on giant kill streaks without being killed, and the ones who are base raped and have no other way of fighting back. The ones who want to go on giant kill streaks? who cares really the real skilled mortar/ucav players will move out of the uncap as the game pushes forward, it will be rare occasions they have an ideal situation to mortar and ucav from inside the whole game.
Base rape situations will limit most guys to only be able to mortar out, its impossible to ucav the enemy team from the RU end of the map, and only really skilled players know how to ucav the under ground passage on the US end with the rest of the US being un ucav'able ( lol ).
people who know this game will tell you, Mavs kill mortards, guns kill suavs and ucavs, smoke and flairs make ucavs and suav' really hard to use.

-Rule: Do not Ucav/Mortar/SUAV into uncap areas.

Rule-Explosives Into Uncaps

Without a doubt this is fair game rule, AGAIN in a base rape situation the receiving team who is clearly already stacked by a higher skilled team then has to put up with ammo crates at doorways loaded with never ending supply's of grenades and rpg's. However it is impossible to police and while the admins have successfully caught a few people there is still someone who has made dozens of kills doing it in the process, and has gotten away with it completely. There is no point policing rules that are near impossible to monitor fairly, it is just that simple.

-Remove this rule completely.

Rule-Firing Towards or Entering Uncaps

already touched on above. Another base rape scenario situation.

Suggestion-Ping

I will always stand by the fact that a 64-70 slot 30hz lockers should never be home to someone with a 300+ ping, the server simply can not handle it, the game play turns to rubbish for everyone, game mechanics start to fall apart, I completely understand ego's take on this and that is totally fine, but at least cap people who are connecting with 500+ ms pings and people using VPN's to connect who otherwise are very high pingers or have global bans.

Suggestion-Vote Nuke/Admin Nuke

If you have not already noticed, most of the above all comes down to base rape situations, there is no dispute that base rape is boring for both the US and RU teams, and there is no dispute that base rape is the apex of rule breaking on ego with the current rule structure. eliminate the base rape by adding the nuke, either an auto admin, an admin nuke or at least a vote nuke, there are many ways to implement some kind of base rape control, some work better then others, why not at least trial some kind of nuke? better still imagine you where an ego supporter and being an ego supporter gave you the ability to start a vote nuke?

Suggestion-Admins 24/7

You will never be able to have admins online 247, however some more active admins would be nice. Without naming names ego has a few admins that claim to admin correctly but are legitimately inactive, make some room for active admins.

Rules-Repeat Offenders/Bans

You guys have people who just break the rules until they are caught, or have zero care for the rules because they know all they have to do is reconnect, being kicked out of a game for breaking rules is no different then being kicked out to make way for a white listed player, lets face it kicking people out as ' punishment ' has little to no effect and is a waste of the admins time.
People who are caught breaking the rules need to be banned, starting out with short amounts of punishment right up to being perma banned, just as its done on all the other big servers, some of battlefields most toxic and racist players are regulars on ego, the reason why they are regular is because they have run out of places to spread there hate speeches.

Systems-Plugins

There are plugins/mods available for almost everything on BF4, explosive limit, shotgun and sniper limit, auto admins for base rape, auto admins for abusive language, you name it, it is probably available. While some work great others will make the server unstable / the more plugins the more unstable basically, there is no need to launch a bunch of mods at the ego Lockers server but adding the more important ones like some kind of nuke, and some kind of auto admin for abusive players should be considered.

in a perfect world ego would be 64 slot, 2 spec, 2command a few light mods to help keep the game play balanced and 45hz!!!!

feel free to tell me the reason why some of my suggestions are or could be made ineffective, no offense intended but if you are not playing BF4 currently or are not a regular BF4 / ego lockers player, re frame from commenting, input is needed from people who have there fingers on the pulse.

-Kurtis
 
Thanks for the input kurtis. The fact is most of these rules have been put in place due teams not working together creating one sided matches or all cap situations. Our leadership team has gone over and tweeked these rules many times. At this time we dont intend to add many more plugins or rules. While some rules may seem hard to admin they are needed and we will continue to look at the trends of players who play on our server and the issues that are occuring. Our main rule for admins is to have fun first. They admin on situations that they can see or that are reported to them. As far as the plugins many are not supported anymore by the developers as many have joined EA/DICE in making games and systems. Most plugins are old and have to be checked for issues. We do currently have nuke but its only for leadership admins. It also nukes a team but allows them to go right to their last capped point rather than going to their start uncap so just does not work and makes players made if the whole team gets nuke. We can look over them again but not quite such changing many rules or plugins at this time is going to change those already set on breaking rules as you said or who do not play fair or with their teams. Just some after thoughts
 
itsKurtisM8, if our lockers server is so bad, why has it been the first, second or third server in the world for so long? You keep telling us we should do what servers that are not as popular do, because that's what they do. We will continue to do what we feel is best for our servers and follow EGO rules. When you have a server that out performs ours, then you might tell us what is wrong with ours, till then we do not need a dissertation on what you think is wrong with our servers.
 
Hello to my friends and greetings to those who I have not met.

I am a frequent player on this “eGO 24/7 Operations Locker” server. I just reviewed my own stats on GameME. I feel a bit ashamed that I’ve played over 800 hours on this server since May 2015 and I donated not a single penny from my wallet to you guys.

So firstly, I like to give a warm hearted shout-out “THANK YOU SO MUCH” to the folks that hosted and managed this eGO server. Congratulations to your success in continuously having a populated server during all this time!

- Do I like all the rules of this server, and think it’s perfect for me? No.
- Do I feel a bit out of place if I complain about them? Yes, because you have the proven track record of keeping this server populated and I don’t.

I sincerely appreciate that you have cared enough to create this thread outlining your server rules, and allowing the community to contribute their feedback for all to view.

I hope the eGO Leaders and Server Admins will continue to stretch further on their awareness of displaying their class with the community. A level of class with the prime focus on achieving a fun place for the players and led by respectful examples. Admins can lead by their examples and with the respect that they have earned from the players. What do I mean by having class? Examples: (WARN) – Warn offending player in a manner that you would like to be warned. Strong clear communication to player on the center of their screen without being rude. (KICK) – Kick the offending player without being rude and provide the reason. Make sure player receives the reason and all other players see it as well on the front and center of their screens. Offending player and players on server can all learn what is a “No No”. There’s no value to eGO community or Admin for the Admin-on-duty to act like a jerk and/or be rude to the players. (ie: Gloating after kicking the player. “****** you still butthurt ?” “he is butthurt cuz he got kicked for killing in the uncap”. No clear Warning + Kick w/no clear reason + Rude gloating comments + Tbagging = No respect for Admin and what he/she represents). Recently, I experienced the “Kick-and-find-out-reason-after” on this server and then was treated rudely by the Admin-on-duty. Just my opinion, a rude Admin-on-duty being abusive is far worse than many players being rude or a rule I don’t like about the server.

Happy TGIF night, lets go create good fun moments with some class.

Cheers!
Buzzup
Lets play again, and make the next round a GG!
 
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Hello to my friends and greetings to those who I have not met.

I am a frequent player on this “eGO 24/7 Operations Locker” server. I just reviewed my own stats on GameME. I feel a bit ashamed that I’ve played over 800 hours on this server since May 2015 and I donated not a single penny from my wallet you guys.

So firstly, I like to give a warm hearted shout-out “THANK YOU SO MUCH” to the folks that hosted and managed this eGO server. Congratulations to your success in continuously having a populated server during all this time!

- Do I like all the rules of this server, and think it’s perfect for me? No.
- Do I feel a bit out of place if I complain about them? Yes, because you have the proven track record of keeping this server populated and I don’t.

I sincerely appreciate that you have cared enough to create this thread outlining your server rules, and allowing the community to contribute their feedback for all to view.

I hope the eGO Leaders and Server Admins will continue to stretch further on their awareness of displaying their class with the community. A level of class with the prime focus on achieving a fun place for the players and lead by respectful examples. Admins can lead by their examples and with the respect that they have earned by the players. What do I mean by having class? Examples: (WARN) – Warn offending player in a manner that you would like to be warned. Strong clear communication to player on the center of their screen without being rude. (KICK) – Kick the offending player without being rude and provide the reason. Make sure player receives the reason and all other players see it as well on the front and center of their screens. Offending player and players on server can all learn what is a “No No”. There’s no value to eGO community or Admin for the Admin-on-duty to act like a jerk and/or be rude to the players. (ie: Gloating after kicking the player. “****** you still butthurt ?” “he is butthurt cuz he got kicked for killing in the uncap”. No clear Warning + Kick w/no clear reason + Rude gloating comments + Tbagging = No respect for Admin and Leaders). Recently, I experienced the “Kick-and-find-out-reason-after” on this server and then treated rudely by the Admin-on-duty. Just my opinion, a rude Admin-on-duty being abusive is far worse than many players being rude or a rule I don’t like about the server.

Happy TGIF night, lets go create good fun moments with some class.

Cheers!
Buzzup
Lets play again, and make the next round a GG!

I'm sorry you had that experience. Speaking for myself, if someone ignores my first warning, I often send them a yell, something they have to see. This has proven to be effective in some cases. I'm still new to EGO, but I will admit that posts like yours frustrate me. I'm a lonely little EG and even I grasp the procedures better than some current EGOs. Though, to be entirely fair, I have over ten years of admin/moderation (Customer service and public relations included) experience. There is a high chance that some of our current admins (from all divisions) have never been an admin before for anything - game, forum, website, etc, and this is their learning experience.
 
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Awe Falco_GL...

I did not put the specific Admin's name like I did last time on the post that got deleted. I spoke to you in squad-com/chat yesterday and praised you for having that nice touch of class which makes it fun for all on the server.

I will continue to praise the Good Admins and report the bad Admin behaviors in hopes it will do good for all.

Buzzup
 
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Hi Buzzup.

You post never got deleted it got moved to Leadership forum to discuss the next step of actions we take against the admin in question.

For the server rules that we have in place and getting discussed here I want to inform you all, we take all concerns and suggestions to heart. Some are good some we have already tried and it didn't work out in the past. For admins that don't follow our guidelines or rules we deal with swiftly and appropriately. Keep in mind we have alllllot of admins and there will be always some that just do whatever they want. So we always appreciate positive and negative feedback from our players so we can better things in our servers.

Thank you
 
What about team/squad stacking?

I realize there are always a group of friends that always want to play together, but eventually 1 or more of them will get auto-balanced.

What is the word on them purposefully stacking the team every single match to ensure that team gets a win every single match? allowed? not allowed? How would admins go about handling a situation like this?


EDIT: I should also mention that I've made a huge comeback on the BF4 Lockers server and haven't really noticed anything out of the ordinary from when I first joined eGO nearly 2 years ago. It's the same server with a lot of new faces on it, but still has some of the old regs. The current rule system works so long as there as an active admin on there to enforce them. Admins just have to take control of the reigns and the server gets chill real fast and everyone has a great time playing and are respectful of one another. If you are an eG or an eGO, don't be afraid to admin, they gave you those ranks because they trust your judgments.
 
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What about team/squad stacking?

I realize there are always a group of friends that always want to play together, but eventually 1 or more of them will get auto-balanced.

What is the word on them purposefully stacking the team every single match to ensure that team gets a win every single match? allowed? not allowed? How would admins go about handling a situation like this?

That's the thin line, and the problem. Why would friends wanting to play together and be on the same team always mean they are stacking just to win? Personally, I don't at all understand why this rule has suddenly risen up. This wasn't even a rule we went over in my admin training. If friends want to play together, let them. Just because there's five or more of the same clan does not mean they are team stacking. Speaking from my experience, if I'm in a clan, I'd want to play with my friends. Hell, I'd always want fellow eGs and eGOs in my squad and on my team if I could.

Deciding between whether or not they are just friends trying to play together, or team stacking just to win is always going to be impossible to determine. I've seen plenty of matches where the EFKT stacked team lost. EFKT folks are not pro players, so we really don't need to worry about them making a team be invincible. The only time I think team stacking should be enforced is if you have half the team being from the same clan.
 
Thanks a lot DarkRaven for acknowledging these issues

hope the nuke cmd will be available soon :D
 
Hello! Me again...The ashamed freeloader of your server.

With the amount of time that I have accumulated on this server, I have noticed some opportunities for leaders' focus which I’ll risk stepping forward to share one here.

Please let me be clear, what I am about to share dwarfs in significance compared to what I raised above regarding about having class, respectful leadership, and a rude Admin being abusive.


I believe the Veteran Players of BF4 on this eGO Operation Locker server know who are the super talented players that are very capable to lead a squad/team and win the game. I often get irritated by watching many Veteran Players switch teams to be on side of the better players on the start of a round or worse quit-out and rejoin on their team. I do have to mentally block-out my disgust during a “base-rape” when most of the low skilled ranking players are stuck in spawn. I dislike watching the rage-quitting from being “base-raped”, and especially from the newer players. However unfortunate of their quitting, it brings a hope for the auto-balancer to kick-in. A hope… Perhaps a few of the good players with strong skills and squad/team leadership can get auto-balanced to the trapped team in spawn.

How about the following in companion to the existing auto-balance-hope during a “base-rape” situation. Winning is nice, but there is a point for some players (especially the good skilled players having a good squad) to feel bored base raping for a long duration of tickets still to go. During these “base-rape” times, I noticed some of the super talented players switching teams to help out as I’ve read it in the game-chat from the Admin praising them. Those super talented players may even call over their friends to help push and lead the trapped team out of spawn. How about giving more acknowledgement than just in game-chat of this good behavior? Record the number of times this person has helped out on this server by switching to the “base-raped” team so it can be presented and bragged. I’ve seen on different servers shouting out announcements at the end of a round like: This player got highest K/D, This player got most kills with gun/knife/claymore/whatever. How about praising the player(s) that demonstrated the most courage by joining the disadvantage team that was trapped in spawn this round or last round? How about adding a ranking for this courageous behavior? A mentor of mine of long ago once told me a person character is not judged at his/her highest point of success in comfort, but a person’s true character can be seen by how he/she manages a difficult situation and turns it around. I hope the leaders give focus on this suggestion and can find a way to incorporate such a ranking to brag about those players that demonstrated such acts of courage in hopes other players will be encouraged to follow. (Example: If player switches to a LOSING team that is being BASE-RAPED in spawn, then player gets recognized a point for their act-of-valor.)

LOL, am I wishful thinking?

Cheers,
Buzzup
 
This is the only server I really play these days, eGO's oplocker server. I've seen alot of players having issue with the redzone rule and even some admins throughout my time. I agree with all rules as we already have it. I hope the rules remain the way it is.

Rule - Do not go out of bounds or through redzones to advance position:

I hope this rule remains the way it is honestly, say if the other team is using the redzone from helopad to C snow or vice versa, or from B snow to A snow and our team does not have a commander doing UAVs and we have no mavs in the air, oftenly these redzoners or players going out of bounds to advance go unnoticed and they get behind our team and kill everyone--I see this as unfair and annoying. There are ways for admins to know who's redzoning without going into spec mode--go get a mav, go put a t-ugs at the helopad, go to B snow hill in the corner(a favorite goat spot), you can see who's coming out of unbounds from there towards A. I tend to enjoy dropping what I'm doing to go catch the redzoners when I play if possible, it makes the game more enjoyable overall, more fair.

Rule - Do not fire mortars and ucavs/suavs into or out of the uncaps:

Firing mortars and ucavs/suavs into uncaps is unfair game play, as it also falls into the bucket of no firing explosives into the uncaps. For those against this rule, imagine getting "base-raped" and dying to a bunch of mortars/ucavs/suavs/other explosives while in the uncaps not having the chance to push out, how would you feel? As for mortaring and using suavs/ucavs from the uncaps--oftenly players don't play as a team to handle these issues, players don't get a mav out and sometimes if they do, the enemy team thats mortaring from uncaps have a AA mine(admins can go get a decoy and stand on it to lure the mortar out). Most players don't think to throw out flares, smoke and even shoot the ucavs/suavs that exits the uncaps. As what darkraven said, these weapons should only be used on the field of play.

Rule - Do not fire explosives into uncaps:

I kind of covered that above, its unfair to be firing explosives into uncaps as it gives the team that's being "base-raped" even lesser of a chance to push out as a team. When I'm on the server, I am able to catch a decent amount of the ones firing explosives into the uncaps and such, it is not "near impossible" to admin that.

As for having admins on 24/7, alot of us have other things in life to do but we're on at certain times of the day and most are on TS so get on TS if you need help. I'm usually on at late night hours, it can range..12am to 10am CDT, sometimes I'm on during primetime 7pm to 11pm CDT but rarely. This goat likes the late night hours because he can find the more tasteful grass patches before other goats who are sleeping can find and eat them later.

Decoys: This is the sneaky goat's best friend, welcome to sneakygoat06 V2, but really if there's a "player" thats actually a decoy in the redzone for more than 10 seconds, you should know that its a decoy, because after 10 seconds they die in the redzone, yet most even don't think and so they fall for the goat trap. http://imgur.com/a/JWUjL

An option for nuke would be nice, maybe something admins should only have since sometimes there aren't enough votes from players for it.....but if it doesn't work properly, then whats the point? xD I've seen quite a few matches where the losing team would actually start working together and push out, making it out to be a close match or even a come back. On top of that, there's been multiple times while I'm on the winning team catching the rule breakers in their tracks, and eventually the losing team is able to actually push out and take A and B or E and D.

Sincerely,

A sneaky goat
 
For the most part the admins do a good job with a difficult situation but thy must all be on the same page with the rules, map boundaries and what is considered glitching.

For example the ledge to the uncaps as far I have known is considered entering the uncap by eGO but not all admins know this I have had at least two tell me that it is ok to climb on the ledge and others say it is not. I have also had admins tell me that my equipment (beacon/mortar) was placed to close to the redzone.

Ridge
 
The entire bluff leading into uncaps is considered uncap. You can put beacons/mortars in the redzone for that matter, just do not advance in the redzone.
 

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