- Joined
- Jun 8, 2011
- Messages
- 2,632
The buy traitor needs to be removed as well as points carrying over rounds.
I quoted your post to early and didn't see this one.
Again, Why?
The buy traitor needs to be removed as well as points carrying over rounds.
EDIT: Heavy armour doesnt work, you buy it and get the cosmetic but no actual armour
I believe it does work, but since you have no armor it carries over as 0 and doesnt count. If you buy armor first, then the heavy armor, the 100 armor you have becomes the heavy variant. i agree though. that needs to go.
I haven't played ttt in a while so I may be wrong here, but here's how it used to work. Buying heavy armor in one round would give you the heavy armor as normal. If you survived that round, any map without a game_player_equip set to strip everything (which was quite a lot of them, actually), would leave you with heavy armor. To combat that, the plugin was changed to set your armor value to 0. The problem with that, is that you still have heavy armor with a value of 0, as the armor wasn't removed. Buying armor afterwards will set you to 100 heavy armor, same as buying a vesthelm in a private server. I don't know how possible it is for a plugin to mimic a game_player_equip and physically strip the armor from you (rather than defaulting it to 0), but that's the only way to prevent it from lasting through rounds for maps that did not include a GPE.
Just a note that (in the past anyway) heavy armor with a value of 0 armor does absolutely nothing. You would still hear the helmet sound, but it would not stop any of the damage. The issue comes with being able to buy armor to replenish the value from 0 to 100.
My opinion the TTT system we had was fine and it worked, the only thing that didn't work was how many points you gained/lost when killing innocents etc.
PS. RIP TTT, 2018
My opinion the TTT system we had was fine and it worked, the only thing that didn't work was how many points you gained/lost when killing innocents etc.
PS. RIP TTT, 2018
Yes because a change automatically turns into RIP TTT. IMHO TTT is 10x better than what it was before after playing it. its actually fun to play now because its not nearly as stale anymore.
the only things i dont really like is the flash light mod it was fine with sm_flashlight i dont really want to change a button to inspect my weapons while running around and keep turning on my flashlight and that kevlar is now on the second page on the menu and cant buy it at beginning of round (miss the 500 point armor). also wondering why doesnt taser show to sever anymore and will that be coming back?
the only things i dont really like is the flash light mod it was fine with sm_flashlight i dont really want to change a button to inspect my weapons while running around and keep turning on my flashlight and that kevlar is now on the second page on the menu and cant buy it at beginning of round (miss the 500 point armor). also wondering why doesnt taser show to sever anymore and will that be coming back?
I agree on the flashlight part, it should just stay binded to sm_flashlight and not inspect. I also agree kevlar not being on the first page is annoying.
Since synthus's post was closed I have to reply here, I completely agree that there is too much stuff available in the store. It makes you have to open the menu and scroll through pages instead of making 2 quick key presses. It also makes you have to plan out what you're going to do and what other people might have.
The health station also needs a massive price hike. I mentioned this when I was pulled into the leadership room a few days ago. The health station is infinite, can be moved, gives 125 hp, and costs 3000 credits. A healthshot on the other hand only gives 50 hp, is used up, and costs 9000 credits.
Detectives can not purchase the taser in shop.
[TTT] You've reached the limit for tasers! (Usage(s) per round: 1) <----- Counts the one you spawn with...
Please remove it from the shop or change the maximum
Also maps still keep ending before the timeleft and roundsleft get to 0
I'm assuming you mean for the Inno/Detect to be -10. I want you guys to play for a week or so before giving any advice/suggestions on it. Would rather you see how it plays over a further testing period to see if it works rather than immediately giving input on it when you haven't really played it.
But I will keep this in mind!
A big Issue i found that happened to a player is when you puinsh your t buddy for rdm they keep getting slayed even after the map. hopefull this is resolved before it is abused