Announcement TTT Changes

Buying Traitor / Detective is not a part of TTT gameplay. Our server among most others do not use it and do not allow the private admin forcing of Traitor/Detective either. Therefore it needs to be removed. (innocent shop)

Credit limits need to be lowered back to a reasonable amount like the old system had. Along with this the credits carrying over rounds can be removed. This causes issues when people save up they're points to make themself nearly invincible while others can't do anything.

Heavy armour needs to be removed as there are csgo issues with it carrying over rounds. (From both detective and traitor shops).

Health station price needs to be scaled higher than healthshot for detective shop.




EDIT: Heavy armour doesnt work, you buy it and get the cosmetic but no actual armour
 
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EDIT: Heavy armour doesnt work, you buy it and get the cosmetic but no actual armour

I believe it does work, but since you have no armor it carries over as 0 and doesnt count. If you buy armor first, then the heavy armor, the 100 armor you have becomes the heavy variant. i agree though. that needs to go.

I love the credit system lasting between rounds though. it rewards good players for doing well as a T or innocent. Hence why i also like being able to buy T/detective. The instant buy though i really dont like. But being able to guarantee next round as a T is good IMO
 
I believe it does work, but since you have no armor it carries over as 0 and doesnt count. If you buy armor first, then the heavy armor, the 100 armor you have becomes the heavy variant. i agree though. that needs to go.

I haven't played ttt in a while so I may be wrong here, but here's how it used to work. Buying heavy armor in one round would give you the heavy armor as normal. If you survived that round, any map without a game_player_equip set to strip everything (which was quite a lot of them, actually), would leave you with heavy armor. To combat that, the plugin was changed to set your armor value to 0. The problem with that, is that you still have heavy armor with a value of 0, as the armor wasn't removed. Buying armor afterwards will set you to 100 heavy armor, same as buying a vesthelm in a private server. I don't know how possible it is for a plugin to mimic a game_player_equip and physically strip the armor from you (rather than defaulting it to 0), but that's the only way to prevent it from lasting through rounds for maps that did not include a GPE.

Just a note that (in the past anyway) heavy armor with a value of 0 armor does absolutely nothing. You would still hear the helmet sound, but it would not stop any of the damage. The issue comes with being able to buy armor to replenish the value from 0 to 100.
 
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I haven't played ttt in a while so I may be wrong here, but here's how it used to work. Buying heavy armor in one round would give you the heavy armor as normal. If you survived that round, any map without a game_player_equip set to strip everything (which was quite a lot of them, actually), would leave you with heavy armor. To combat that, the plugin was changed to set your armor value to 0. The problem with that, is that you still have heavy armor with a value of 0, as the armor wasn't removed. Buying armor afterwards will set you to 100 heavy armor, same as buying a vesthelm in a private server. I don't know how possible it is for a plugin to mimic a game_player_equip and physically strip the armor from you (rather than defaulting it to 0), but that's the only way to prevent it from lasting through rounds for maps that did not include a GPE.

Just a note that (in the past anyway) heavy armor with a value of 0 armor does absolutely nothing. You would still hear the helmet sound, but it would not stop any of the damage. The issue comes with being able to buy armor to replenish the value from 0 to 100.

precisely how it worked with the old plugin, and im sure thats how it works now, havent tested it tho. Just get rid of it, no need honestly.
 
My opinion the TTT system we had was fine and it worked, the only thing that didn't work was how many points you gained/lost when killing innocents etc.

PS. RIP TTT, 2018
 
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My opinion the TTT system we had was fine and it worked, the only thing that didn't work was how many points you gained/lost when killing innocents etc.

PS. RIP TTT, 2018

I'm fine with it atm, just needs to be optimized, think of it like a box of tools that are unorganized, we just need to arrange things in the way they work best for us.
 
My opinion the TTT system we had was fine and it worked, the only thing that didn't work was how many points you gained/lost when killing innocents etc.

PS. RIP TTT, 2018

Yes because a change automatically turns into RIP TTT. IMHO TTT is 10x better than what it was before after playing it. its actually fun to play now because its not nearly as stale anymore.
 
Yes because a change automatically turns into RIP TTT. IMHO TTT is 10x better than what it was before after playing it. its actually fun to play now because its not nearly as stale anymore.

You get all the cookies.
 
the only things i dont really like is the flash light mod it was fine with sm_flashlight i dont really want to change a button to inspect my weapons while running around and keep turning on my flashlight and that kevlar is now on the second page on the menu and cant buy it at beginning of round (miss the 500 point armor). also wondering why doesnt taser show to sever anymore and will that be coming back?
 
the only things i dont really like is the flash light mod it was fine with sm_flashlight i dont really want to change a button to inspect my weapons while running around and keep turning on my flashlight and that kevlar is now on the second page on the menu and cant buy it at beginning of round (miss the 500 point armor). also wondering why doesnt taser show to sever anymore and will that be coming back?

I agree on the flashlight part, it should just stay binded to sm_flashlight and not inspect. I also agree kevlar not being on the first page is annoying.


Since synthus's post was closed I have to reply here, I completely agree that there is too much stuff available in the store. It makes you have to open the menu and scroll through pages instead of making 2 quick key presses. It also makes you have to plan out what you're going to do and what other people might have.

The health station also needs a massive price hike. I mentioned this when I was pulled into the leadership room a few days ago. The health station is infinite, can be moved, gives 125 hp, and costs 3000 credits. A healthshot on the other hand only gives 50 hp, is used up, and costs 9000 credits.
 
the only things i dont really like is the flash light mod it was fine with sm_flashlight i dont really want to change a button to inspect my weapons while running around and keep turning on my flashlight and that kevlar is now on the second page on the menu and cant buy it at beginning of round (miss the 500 point armor). also wondering why doesnt taser show to sever anymore and will that be coming back?

I will talk with Gabe to see if we can use the sm_flashlight as it was before. We might move stuff around the buy menu once we find out how things are working as they are on the server, but we are going to leave the armor price how it is. And one of the reasons the taser isn't showing is due to how the plugin creator wanted TTT to be played. Makes players not be instant-KOS when they are tased. Makes players actually communicate and play the game.

I agree on the flashlight part, it should just stay binded to sm_flashlight and not inspect. I also agree kevlar not being on the first page is annoying.


Since synthus's post was closed I have to reply here, I completely agree that there is too much stuff available in the store. It makes you have to open the menu and scroll through pages instead of making 2 quick key presses. It also makes you have to plan out what you're going to do and what other people might have.

The health station also needs a massive price hike. I mentioned this when I was pulled into the leadership room a few days ago. The health station is infinite, can be moved, gives 125 hp, and costs 3000 credits. A healthshot on the other hand only gives 50 hp, is used up, and costs 9000 credits.

I will look into the health station, obviously there will be some fluctuations in prices of items like this one. But I am completely fine with the items in the store. Sure some of the guns could be removed, but I like the variety of things a Traitor can do. And you make it sound like "planning out what I'm going to do and what other people might have" is a bad thing. Is it bad to think during a game mode instead of just mindlessly running around? Makes the game mode more creative and diverse rather than stale and repetitive.
 
Detectives can not purchase the taser in shop.
[TTT] You've reached the limit for tasers! (Usage(s) per round: 1) <----- Counts the one you spawn with...


Please remove it from the shop or change the maximum


Also maps still keep ending before the timeleft and roundsleft get to 0
 
Detectives can not purchase the taser in shop.
[TTT] You've reached the limit for tasers! (Usage(s) per round: 1) <----- Counts the one you spawn with...


Please remove it from the shop or change the maximum


Also maps still keep ending before the timeleft and roundsleft get to 0

I'm assuming you mean for the Inno/Detect to be -10. I want you guys to play for a week or so before giving any advice/suggestions on it. Would rather you see how it plays over a further testing period to see if it works rather than immediately giving input on it when you haven't really played it.

But I will keep this in mind!

^
 
I mean, hes giving valid information thats pertaining to bugs, not personal opinion/advice. relax.
 
A big Issue i found that happened to a player is when you puinsh your t buddy for rdm they keep getting slayed even after the map. hopefull this is resolved before it is abused
 
A big Issue i found that happened to a player is when you puinsh your t buddy for rdm they keep getting slayed even after the map. hopefull this is resolved before it is abused

It's for 5 rounds.
 
Gabe what he means is that the 5 rounds had reset when the map switched and continued to slay the person for more than 5 rounds. (I was there when it happened)

Secondly, the slay of inno killing detective, traitor killing traitor, and killing 3 innos in a round should not be close to a 5 round slay. If someone is slayed for 5 rounds they could be be slayed for up to 40 minutes and many people just leave the server. But having this on the server is hurting the server more than helping and should be only 1 round slays (2 at max) as it lets them sit there and let them not want to do it again but not make them want to leave the server which has happened countless times in the last week.

Now that that is out of the way, the inno killing detective and traitor killing traitor slay is a problem too as many times this is a accident and or the person is caught in crossfire and shouldn't be a automatic slay but be handled on a case by case basis as it already lowers there karma and mostly is not intentional.

EDIT: Being able to vote for maps is not working as it automatically switches without a vote and sometimes continues to restart the same map in a infinite loop.
 
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Updates for April 30th, 2018
  • Health Station Price: 3000 -> 11000
  • Heavy Armor Disabled
  • Flashlight is now back to the old: sm_flashlight
  • Remove Taser from the detective shop
  • Introduced brand new mapchooser/nominations/rockthevote plugins that will give more intuitive map choosing and hopefully won't crash the server.
  • Introduced AFK Manager that moves people to spectate every 45.0 seconds.
We are currently reworking things in the shop to hopefully make it a little more intuitive, so keep your eyes out for that.

I would like to touch on something. I've realized my last few posts have been a bit abrupt and I've been a little (probably a lot) abrasive. I don't intend for it to come across this way, the main issue is that this is a job where I try to please all of you as much as possible and bring out the best in the community, I don't hate any of you personally, it's more of I just want us to be open to the changes that are coming forward. I probably took everything as more of an offense than I should have and for that I apologize to each and every one of you who thinks I've been a, for lack of a better word: dick. I've never wanted to come off like this and just want TTT to be the best that it can.

Thank you all for your suggestions in changing it, Mayhem and I are working tirelessly to get updates out to you guys as soon as possible, it takes time.

Keep bringing in the suggestions. Have fun playing!
 

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