Counter-Strike Global Offensive Jail Server The Massive Problems with jb_dust2_final_ego

Shower ok, I was confused by what you meant when you said "international killing" so I didn't understand that you had mentioned it already.
 
My opinion on this map is that it’s a newer map and that ppl are still adapting to it fixes that Shower have mentions before will help out ct alot. But like is it really the map fault if all ct’s knows that there’s a chance of them having guns and stack them all in one marker? is it really the map fault that ct’s cant kill a guy with a 2 shot weapon(not including hs) while u have auto’s ak and etc?
 
Billy, I was referring to a glitch where the vent was permanently open. I should have clarified.
Billy I am not aware of the difficulty of every secret on every map. I just know of its regularity. And these secrets are activated way too often for me to notice that they are difficult. I didn't know how they occurred so at first I assumed the explosions were a bug.

I will get off my computer the next time the map is played. Good suggestion!

NOTE: cats?
 
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I just know of its regularity. And these secrets are activated way too often for me to notice that they are difficult. I


It happens almost every round because when the gang (good players) is on we get it every time, the jump is very difficult.
 
This thread isn't meant to be a breeding ground for spamposting and harassment.

Keep it clean.
 
Without any fixes or rebalancing, the map is in a state where I'd rather disconnect than play.
 
Without any fixes or rebalancing, the map is in a state where I'd rather disconnect than play.

I agree it needs some changes before we keep it on the server. Its a fun map but not meant for our server size. Ill try to make another detailed bug report on it to mention the major changes it needs soon.
 
The buttons don't have names so you can't tell between opening cells or someone starting a game and killing masses of people
 
Man, it's amazing to see some players vehemently argue over a garbage map.

I agree that the map is terrible. Your post eloquently puts it together well. But remember that map removals only take place when the map has massive bugs like crashing people's games and what not. And considering some of the "flaws" you point out are skill based and apart of the map flow.

The only real answer is thorgot's: if you don't like it, dc until it changes.

Man, wasn't it September when we argued that CT's needed to "git gud" when someone just wanted lower toxicity from players and now we are repeating it here with the same "git gud it's that easy"
 
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Man, wasn't it September when we argued that CT's needed to "git gud" when someone just wanted lower toxicity from players and now we are repeating it here with the same "git gud it's that easy"

There's plenty of way to deal with any map without being toxic just some tweaks to this map and it will be amazing lmao being toxic is just a short cut for lazy wardens and i have to admit it I do become toxic ct sometime so I can understand ct mains
 
B Blade

Thanks for bringing this to our attention, however, jumping to conclusions and removing the map should be the final step. Seeing the majority of the communities opinion on the map we will be taking necessary steps to balance/improve the map to hopefully make it more enjoyable for everyone. Thanks for listing all issues with the map
 
Larry_Da_Lobster Larry_Da_Lobster After hearing everyone else's thoughts I think that changing some features of the map would make it a lot more fun to play, and that removing it would not be necessary.
 
last time i played this map i literally cried laughing at how horrible it is..
i didn't see the rebelling since it was the first time anyone played it (i think?). All I know is that wipeout is bugged and doesnt work. I'm honestly not sure any game works lmao
 
I'm not very organized so bare with me.

The screenshot of a bunch of T's in vents is obviously when the vent bug occurred, you normally see 2-4 people in vents (6+ rarely) so I don't think its a good example of the "unfun".

The secret that kills people near the pit is INCREDIBLY skill based and difficult (also made me look in hammer editor to find it cuz no one answers me sadface). Its open for a couple rounds and its pretty inconsistent on how many people it kills.

I might be biased because I mainly play T and find the map highly enjoyable. (keep in mind I suck at rebelling and I get LR most of the time)

The guns falling into pit, guessing here is either its a player clip or a bad brush. I'll check it out when I arrive home from school.

The 25 point lead by T's was on an extend. The point difference is up to CT's aka they gotta play better as said in other replies.

If stuff was changed, It would be a difficult decision and possibly time consuming (I have basic experience in hammer).

There is also the factor that most of the time maps are played once or twice a day. So give us T's some fun :).
It adds some variety and some new challenges for CT's. T's also have to now play more carefully in vents (ex: Shifting on Ladder in Vents)

The swaps are mostly part to BAD CT's people camp armory and is audibly heard by T's in vents. An example of someone who is good at playing correctly and efficiently is purducken, they don't camp the vents but wait for the T count to be confirmed.

I enjoy this map it's PogChamp
 

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