New Server Settings Implemented

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The Big Herm

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As of last night, there has been some changes to the server settings. Sixxgunn and I took everyone's suggestions, through them into a hat, and decided which ones we could use and which we had to throw out. So here are the changes:

Map Cycle has changed. Now each server is running our most popular maps such as Baghdad, Sinjar, Almaden. These are not the only maps on the cycle, but the only ones I could remember at the time.

Map Time has changed. It is now 45 minutes or 5 team wins.

A new admin plugin has been added to aid in the identification of TKer's and Spawn Campers. This plugin allows ADMINS and ADMINS ONLY to see kill notices. We will not open up the kill notices to everyone to preserve the realism of the game.

Kendle is working dilligently on figuring out the uptime issues with both instances. Please send him your thanks. Hope you are all as excited as I am.
 
Thanks for the good news and thanks Kendle for your hard work!
 
Finally!
The joy of being able to play another map in less than an hour or through 5 team wins!
I was beginning to wonder whether the admins were robots that had interest in playing one map for 3 hours or more!
Thank you very much.
 
Finally!
The joy of being able to play another map in less than an hour or through 5 team wins!
I was beginning to wonder whether the admins were robots that had interest in playing one map for 3 hours or more!
Thank you very much.

Well, it was a tossup for us trying to figure this out. The advantage to longer games allowed people to adjust and gel together as a team. But everyone wanted it shorter and we're going to try it.

It's been said already, but thanks go to you, the players as well. If people don't play in the servers, the changes we make are worthless :) And keep the feedback coming!

6.
 
I understood about having to play the same map for a long time inorder for people to work together but yea the interest people have and the patience they have varies which is why putting the map to last for 45 minutes is much more efficient since as we cycle through maps, people who are in the teams can get to feel refreshed and still continue to work as a team by joining the same side. Yes there are people who cycle between marines and insurgents but there are those people that still prefer to stay in the same team they were in the previous rounds and maps, so automatically, people seem to get together and work together regardless of the map change. The change was perfect
 
Well if the servers being full nonstop show us anything ;) Oh wait..they kinda were before lol. I think people are enjoying it. i know I am.
 
One thing i just noticed or maybe iam just hallucinatin LOL!
Iam just wondering...... Aside from time change for the maps, what about the time it takes for the game to end as in the fight between the marines vs the insurgents? Is it still the same... I remember playing this map (forgot the name) but it was about* 10 minutes long but for some reason it felt like 5 and looking at the clock it went by pretty fast..... Iam wondering if you guys tampered with it or not. I just dunno. I asked (eGo) Gunning about this and he felt it was fast too eventhough he told me he was unsure of it....... so iam just wondering.... am i hallucinating or is there a change to the time it takes for the round to end faster?
 
Well if the servers being full nonstop show us anything ;) Oh wait..they kinda were before lol. I think people are enjoying it. i know I am.

Ditto, i love this mod, its like cod4 hardcore + BF2 PR infintry only
 
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