I know theres probably a good chance of stirring up some junk with this post but i feel it should be suggested.
now anybody thats been on the dust server has probably seen me there. its one of the only servers i play and i enjoy it a lot. dust though is basically ALWAYS full, 15+ ppl on a team...always.
now we all know about the lag, and we don't like talking about it, even the mentioning of it is an utter sin, and complaining. but we cannot ignore its existence.
now this also popped into my head when somebody suggested keeping the jail server at a max of 32 player population, cause it was easier to govern and just more fun.
my suggestion is to have all eGO servers as a 32 player population server. This would basically get rid of ALL lag (only occurs when 16+ players are on each team), and would also get rid of any type of registry issue the players have while playing.
now, i don't want this to sound like complaining, but i was on the server this morning and there were 14 people on each team. my registry was SPOT ON (doesn't happen often) and my hits were connecting. i think i was 35-8/10 or so at the end of the round. again most of you that play dust see my score, usually around the 1.3-1.7 range.
Well more ppl join, gets up to 16+ per team and my registry hits the fan...i was 5-10 before i couldn't take it anymore, and the lag was starting to affect a few people per team.
i don't want it to seem like im being a jerk, or stepping out of line....i just know the facts. 15- ppl equals great time for everybody on the server. 16+ people equals less registry, lots of lag, and frustration for half the people on the server. and when its 19-20 ppl per team its nearly unplayable. those are the facts and a logical solution is to lower the population.
Thanks
now anybody thats been on the dust server has probably seen me there. its one of the only servers i play and i enjoy it a lot. dust though is basically ALWAYS full, 15+ ppl on a team...always.
now we all know about the lag, and we don't like talking about it, even the mentioning of it is an utter sin, and complaining. but we cannot ignore its existence.
now this also popped into my head when somebody suggested keeping the jail server at a max of 32 player population, cause it was easier to govern and just more fun.
my suggestion is to have all eGO servers as a 32 player population server. This would basically get rid of ALL lag (only occurs when 16+ players are on each team), and would also get rid of any type of registry issue the players have while playing.
now, i don't want this to sound like complaining, but i was on the server this morning and there were 14 people on each team. my registry was SPOT ON (doesn't happen often) and my hits were connecting. i think i was 35-8/10 or so at the end of the round. again most of you that play dust see my score, usually around the 1.3-1.7 range.
Well more ppl join, gets up to 16+ per team and my registry hits the fan...i was 5-10 before i couldn't take it anymore, and the lag was starting to affect a few people per team.
i don't want it to seem like im being a jerk, or stepping out of line....i just know the facts. 15- ppl equals great time for everybody on the server. 16+ people equals less registry, lots of lag, and frustration for half the people on the server. and when its 19-20 ppl per team its nearly unplayable. those are the facts and a logical solution is to lower the population.
Thanks











