Suggestion...

JunK

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Mar 17, 2009
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I know theres probably a good chance of stirring up some junk with this post but i feel it should be suggested.
now anybody thats been on the dust server has probably seen me there. its one of the only servers i play and i enjoy it a lot. dust though is basically ALWAYS full, 15+ ppl on a team...always.
now we all know about the lag, and we don't like talking about it, even the mentioning of it is an utter sin, and complaining. but we cannot ignore its existence.
now this also popped into my head when somebody suggested keeping the jail server at a max of 32 player population, cause it was easier to govern and just more fun.

my suggestion is to have all eGO servers as a 32 player population server. This would basically get rid of ALL lag (only occurs when 16+ players are on each team), and would also get rid of any type of registry issue the players have while playing.
now, i don't want this to sound like complaining, but i was on the server this morning and there were 14 people on each team. my registry was SPOT ON (doesn't happen often) and my hits were connecting. i think i was 35-8/10 or so at the end of the round. again most of you that play dust see my score, usually around the 1.3-1.7 range.
Well more ppl join, gets up to 16+ per team and my registry hits the fan...i was 5-10 before i couldn't take it anymore, and the lag was starting to affect a few people per team.

i don't want it to seem like im being a jerk, or stepping out of line....i just know the facts. 15- ppl equals great time for everybody on the server. 16+ people equals less registry, lots of lag, and frustration for half the people on the server. and when its 19-20 ppl per team its nearly unplayable. those are the facts and a logical solution is to lower the population.

Thanks
 
Mmm i Agree with this completely even if the servers are 100 tick for some reason when it reaches 20+ players its too much to handle and i do awfully.
 
Mmm i Agree with this completely even if the servers are 100 tick for some reason when it reaches 20+ players its too much to handle and i do awfully.

If I remember correctly they are actually 66tic and you want a lower tic with more people in a server.
 
the dust server empties out at night. So i don't think they will get another one, not worth it trying to build up two servers instead of one. But the tic does help with the number of people.
 
ii have played in a server with about 10 people and lag you dont have to have a certain amount of people to have lag
 
no, you don't...but with our servers it seems like we do...thats what im sayin

and ya its 66 tick. you can try to type in cl_cmdrate 100 but if you type it in again it will auto repopulate at cl_cmdrate 66...because its 66 tick and its the max you can get.
and im not sure what helps what, like lower tick is better for more ppl, i dunno...i just know what happens.
i'll honestly probably start playing office more often because there seems to be a more manageable amount of ppl consistently there. and the only time i notice dust start clearing out is like 2 am or later, and gets filled up again by like 10 am...its very popular!
 
I think the start round lag could just be a "u gotz 2 many pluginz and u needz moar ramz" type of lag. When a friend of mine was making a zombie style script, we ran into something similar around the time he added player classes (wee medic!) and stuff. The fix was to make it more efficient. But I don't think the servers have that many scripts just yet, so I don't know.
 

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