- Joined
- May 11, 2011
- Messages
- 5,355
fixtWe need more tryhard guards to kill rebellers
fixtWe need more tryhard guards to kill rebellers
Maybe we can have rank and point system like this:
Kill the Warden: (1000 Points)
Kill the Most Wanted T (T with most kills WINTHIN the round): (1000 Points)
Kill Last T (as Last CT): (500 points)
Kill any Wanted Ts: (100 Points)
Kill Sargent (CT with most Points): (500 Points)
Kill ST: (-1000 points)
Kill any non-wanted ts: (-500 points)
Get a reputation point: (350 Points)
Lose a Reputation point: (-350 Points)
This could go well with our new warden system, as cts with more points will be more likely to get Warden.
This is only a suggestion. Don't attack as is, since I want to see if this could be transformed into something good. Any thoughts on this system? Since its just basic stuff I thought off the top of my head, can you guys think of a better points, rank, and reward system?
I like how people are complaining about the warden selection in this thread. I'm not surprised though. People whine that there is too much mic spamming during round start so I fix it, now they complain that they want the old way back.
Glad that I make the final decision here, otherwise we would never have any progress.
Map Design Ideas
Minecraft Jail Server:
Breakaway Arena
Mine Maze
Creeper run
Skeleton Shootout
Minecraft Parkour - Deathrun
Armory is a room full of chests
Heal room is a room full of dispensers in which case full of buttons that gives you health
Prison Cell make of Obsidian/Bedrock
Swimming pool with squid?
Boat wars with wooden Boats
Entrances to different places are nether Portals
Minecart Race?
Four Corners with the void/lava underneath
Basketball with Orange Block
Football stadium
s4s made of Minecraft Glass
Gladiator Stadium
HOPE YOU GUYS COULD MAKE THIS, IT WOULD BE AWESOME
I like the old school style where you ask to be warden, It was more fun in my opinion and has more open things.
I like how people are complaining about the warden selection in this thread. I'm not surprised though. People whine that there is too much mic spamming during round start so I fix it, now they complain that they want the old way back.
Glad that I make the final decision here, otherwise we would never have any progress.
I think that the warden selection would be a decent idea if it was tweaked a bit. Warden voting would be a lot better in my mind. Once you type !w you are thrown into the pool and then the CT's will vote for the warden. That's really the only change, I think, that should be made.
Not gonna happen. This way eliminates favoritism, which was the whole point.
People can always pass warden if someone has a better game idea.
bear
I like how people are complaining about the warden selection in this thread. I'm not surprised though. People whine that there is too much mic spamming during round start so I fix it, now they complain that they want the old way back.
Glad that I make the final decision here, otherwise we would never have any progress.
Thing is, this is the type of map that works on building teamwork for the Ts. If they can build teamwork on a map like prospekt, it makes rebelling on minigame based maps a lot easier.
Not gonna happen. This way eliminates favoritism, which was the whole point.
People can always pass warden if someone has a better game idea.
bear
death as a viable prize for temptation needs to go away.
Jail maps need less mini games and needs them to be spread out more. Having maps just full of them with no way of rebelling and escaping are NOT jail maps. Plus only like 3 games are used on maps with tons of games or just games.
Jail isn't about playing mini games, people freak out when they die by them or loose in a game cause the CTs fail to pay attention. This is Jail... YOU ARE TO REBEL... Id rather die with knife damage to a CT, knife kill, or a killing streak then by some dumb game.
Valve broke bombs, well weapon stripping. Terrorists shouldn't spawn with them but they do. Sucks but they do. Sure they plant but they're trolling their team when they plant that fast. Bear could add something to his plug in to strip them of their weapons (bomb) but thats more work plus Valve can easily fix that but probably wont.
So maps should be based on escaping, rebelling and destroying the prison thats what jails been since the beginning and thats what started the craze. It was more strategy and teamwork than original CS game modes. Games were added to move the Terrorists around to allow them new escape routes and means of rebelling. Having them too close to cell block and also too close to each other equals boring play of games. I mean sure they can be fun but you can go play a mini game map that does same... Seems jails headed that way based on some of the maps lately...